The application provides for a system and method of playing an educational balancing game. An electronic game spinner is used to select a category to be tested, as well as a specific question within this category. Once the specific question has been selected, potential answers are shown on an electronic game board whereby a user must then use their body to select a circle containing an answer. The game board may also be constructed out of plastic, where the answers are fixed, however, the electronic game spinner scans a code on the game board so that appropriate questions are used with the printed answer selections.
Method Of Incentivizing Users To Engage In Educational Experiences
Alexandra Rose HUFFMAN - Chatham NJ, US Suzette REDLING - Chatham NJ, US
International Classification:
G09B 7/08 G09B 7/07 G09B 7/04
Abstract:
A computerized method of incentivizing users to engage in educational experiences is provided. The method uses both negative reinforcement by preventing the users form accessing preselected restricted content as well as positive reinforcement by allowing the children to engage in an unlimited amount of educational experiences so that they may earn tangible items in the real-world. Additionally, the ability for third parties to upload their own educational experiences to be used within the method as well as the ability for them to provide some or all of the real-world items that the users can earn, providing unique business opportunities in the educational space.
The application provides for a system and method of playing an educational balancing game. An electronic game spinner is used to select a category to be tested, as well as a specific question within this category. Once the specific question has been selected, potential answers are shown on an electronic game board whereby a user must then use their body to select a circle containing an answer. The game board may also be constructed out of plastic, where the answers are fixed, however, the electronic game spinner scans a code on the game board so that appropriate questions are used with the printed answer selections.
The application provides for a system and method of playing an educational balancing game. An electronic game spinner is used to select a category to be tested, as well as a specific question within this category. Once the specific question has been selected, potential answers are shown on an electronic game board whereby a user must then use their body to select a circle containing an answer. The game board may also be constructed out of plastic, where the answers are fixed, however, the electronic game spinner scans a code on the game board so that appropriate questions are used with the printed answer selections.