An ice skating training device including an arcuate conveyor belt, the belt having a skateable surface; and a plurality of conical rollers supporting said arcuate conveyor belt, at least one of said frusticonical rollers being driven by a motor, ends of said rollers being mounted so that one end is vertically adjustable relative to the opposite end depending on the speed that the ice skater is going.
An exercise device for the crossover step, including an upper wheel supported, the upper wheel having a skating surface and being rotatable; a lower wheel joined to the upper wheel via a hub, the lower wheel having idler wheels supporting the upper wheel; upper legs and lower legs, the upper and lower legs being joined to the lower wheel; a track joined to the upper legs and lower legs, the track adapted to allow the upper wheel, lower wheel, upper legs and lower legs to be stored vertically against a wall and positioned for use adjacent a floor; and mechanism for controlled increase of simulated G-forces applied to a skater skating on the skating surface.
An exercise device for the crossover step, including an upper wheel supported, the upper wheel having a skating surface and being rotatable; a lower wheel joined to the upper wheel via a hub, the lower wheel having idler wheels supporting the upper wheel; upper legs and lower legs, the upper and lower legs being joined to the lower wheel; a track joined to the upper legs and lower legs, the track adapted to allow the upper wheel, lower wheel, upper legs and lower legs to be stored vertically against a wall and positioned for use adjacent a floor; and mechanism for controlled increase of simulated G-forces applied to a skater skating on the skating surface.
Neuroscience Controlled Visual Body Movement Training
Andrew John Blaylock - Minneapolis MN, US Jeffrey Thielen - Lino Lakes MN, US
International Classification:
G09B 19/00 G09B 5/06 A61B 5/11
Abstract:
Embodiments of a system and method for retrieving a skill training data file, outputting the skill training data file for display on a user interface, and displaying the skill training data file are generally described herein. The skill training data file may include a set of video portions displayed in a sequence including a first passive video portion. The skill training data file may include a second video portion including visual or audible instructions directing a viewer to imagine body sensations corresponding to images shown in the second video portion. In some examples, the body sensations may be representative of muscle movements used to perform the skill.
Holographic Multi Avatar Training System Interface And Sonification Associative Training
A system or method for training may display a student avatar and an expert avatar. A method may include capturing movement of a user attempting a technique, and generating a student avatar animation from the captured movement. The method may include retrieving a D expert avatar animation corresponding to the technique. The method may include displaying the D student avatar animation and the D expert avatar animation. For example, the animations may be displayed concurrently.
- Lino Lakes MN, US Andrew John Blaylock - Minneapolis MN, US
International Classification:
G09B 19/00 G09B 5/06 G06F 3/048 G06F 3/16
Abstract:
A system and method may provide video content for training a user in an athletic motion or action. For example, video content may be provided with diminishing visibility to allow the user to visualize and imagine the action presented in the video content. In another example, a portion of a video content may be faded out, not displayed, or obscured to allow for visualization and imagination of the portion. In another example, video content may be presented in an manner that retains a user's interest despite repeated viewings.
- Lino Lakes MN, US Andrew John Blaylock - Minneapolis MN, US
International Classification:
H04N 21/442 G09B 5/06 G09B 19/00
Abstract:
This document describes a computer-based visual-based training system that includes five main components: video repetition, user motion capture, virtual reality training, automated feedback, and automated skill progression.
Holographic Multi Avatar Training System Interface And Sonification Associative Training
A system or method for training may display a student avatar and an expert avatar. A method may include capturing movement of a user attempting a technique, and generating a student avatar animation from the captured movement. The method may include retrieving a 3D expert avatar animation corresponding to the technique. The method may include displaying the 3D student avatar animation and the 3D expert avatar animation. For example, the animations may be displayed concurrently.