Karen K. Wong - Redmond WA, US Andrew J. Howe - Sammamish WA, US Brent Gilbert - Woodinville WA, US Crystal L. Hoyer - Redmond WA, US Matthew J. Kotler - Kenmore WA, US Mikko T. Mannisto - Bellevue WA, US
Assignee:
Microsoft Corporation - Redmond WA
International Classification:
G06F 3/048 G06F 7/00
US Classification:
715853, 715770, 707805
Abstract:
When using graphical diagrams, cutting and pasting operations may take advantage of predefined relationships to intelligently insert and remove items from the diagram. A text data model may be interpreted sequentially or hierarchically to construct various diagrams. Pasting operations will bring new data into the diagram and data model while conforming the new data to the diagram definition. Cutting operations may cause the data model and diagram to be healed to conform to the diagram definition.
Karen K. Wong - Redmond WA, US Andrew J. Howe - Sammamish WA, US Brent Gilbert - Woodinville WA, US Crystal L. Hoyer - Redmond WA, US Matthew J. Kotler - Kenmore WA, US Mikko T. Mannisto - Bellevue WA, US
Assignee:
MICROSOFT CORPORATION - Redmond WA
International Classification:
G06F 3/048
US Classification:
715770
Abstract:
When using graphical diagrams, cutting and pasting operations may take advantage of predefined relationships to intelligently insert and remove items from the diagram. A text data model may be interpreted sequentially or hierarchically to construct various diagrams. Pasting operations will bring new data into the diagram and data model while conforming the new data to the diagram definition. Cutting operations may cause the data model and diagram to be healed to conform to the diagram definition.
Automatic Placement And Arrangement Of Content Items In Three-Dimensional Environment
- Redmond WA, US Amy Scarfone - Seattle WA, US Harold Anthony Martinez Molina - Seattle WA, US Vidya Srinivasan - Issaquah WA, US Andrew John Howe - Sammamish WA, US
International Classification:
G06T 19/20 G06F 3/0481 G06T 15/20 G06T 19/00
Abstract:
Computing devices for automatic placement and arrangement of objects in computer-based 3D environments are disclosed herein. In one embodiment, a computing device is configured to provide, on a display, a user interface containing a work area having a template of a 3D environment and a gallery containing models of two-dimensional (2D) or 3D content items. The computing device can then detect, via the user interface, a user input selecting one of the models from the gallery to be inserted as an object into the template of the 3D environment. In response to detecting the user input, the computing device can render and surface on the display, a graphical representation of the 2D or 3D content item corresponding to the selected model at a location along a circular arc spaced apart from the default viewer position of a viewer of the 3D environment by a preset radial distance.
- Redmond WA, US Edward AVERETT - Bellevue WA, US Andrew John HOWE - Sammamish WA, US Michael Lee SMITH - Kirkland WA, US Harold Anthony MARTINEZ MOLINA - Seattle WA, US Nathan Bradley DUKE - Kirkland WA, US Amy SCARFONE - Seattle WA, US Purnima RAO - Bellevue WA, US Colton Brett MARSHALL - Redmond WA, US Aniket HANDA - Seattle WA, US
Assignee:
Microsoft Technology Licensing, LLC - Redmond WA
International Classification:
G06F 3/0481 G06F 3/0484 G06T 19/00 G02B 27/01
Abstract:
Examples of the present disclosure describe systems and methods for rendering 3D text in a 3D environment. In aspects, a three dimensional (3D) object may be generated in a virtual reality, augmented reality, or mixed reality (MR) environment. A two dimensional (2D) graphical user interface (GUI) texture may be applied to a plane of the 3D object. A graphical control element, such as a text frame, and associated content may be rendered on the GUI texture. In some aspects, the graphical control element may be associated with editing controls that enable the dimensions and/or orientation of the graphical control element to be modified within the boundaries of the GUI texture and/or the 3D object.
Contextual Input In A Three-Dimensional Environment
- Redmond WA, US Andrew John HOWE - Sammamish WA, US Michael Lee SMITH - Kirkland WA, US Harold Anthony MARTINEZ MOLINA - Seattle WA, US Nathan Bradley DUKE - Kirkland WA, US Amy SCARFONE - Seattle WA, US Purnima RAO - Bellevue WA, US Colton Brett MARSHALL - Redmond WA, US Aniket HANDA - Seattle WA, US
Assignee:
Microsoft Technology Licensing, LLC - Redmond WA
International Classification:
G06F 3/0481 G06F 3/01 G06F 3/0484
Abstract:
Aspects of the present disclosure relate to contextual input in a three-dimensional (3D) environment. In an example, a 3D environment is authored using an authoring application, wherein the author selects and positions one or more content items within the 3D environment. The 3D environment has a set of possible environment events that are associated with user input events. As a result, an environment event is generated when a user input event is received from an input device. An author uses the authoring application to associate an environment event with an action of the content item. A user is able to use a variety of input devices to interact with the 3D environment. When an input event is received from an input device, an environment event is generated accordingly, and a content item action associated with the environment event is performed in response to the environment event.
Content Indicators In A 3D Environment Authoring Application
- Redmond WA, US Andrew John HOWE - Sammamish WA, US Michael Lee SMITH - Kirkland WA, US Amy SCARFONE - Seattle WA, US Purnima RAO - Bellevue WA, US Aniket HANDA - Seattle WA, US Nathan Bradley DUKE - Kirkland WA, US Colton Brett MARSHALL - Redmond WA, US Harold Anthony MARTINEZ MOLINA - Seattle WA, US
Methods and systems for displaying a content indicator in a 3D environment of a 2D graphical user interface of an authoring application includes receiving an indication to load the object into the 3D environment, displaying the content indicator, which indicates a loading status of the object, based on receipt of the indication and scaling the content indicator. The scaling includes determining a forward direction of the camera, determining a difference in position between the forward direction of the camera and the content indicator, determining a scalar value based on the difference in position and applying the scalar value to the content indicator.
Normalization Of Objects For A 3D Environment Within An Authoring Application
- Redmond WA, US Andrew John Howe - Sammamish WA, US Michael Lee Smith - Kirkland WA, US Amy Scarfone - Seattle WA, US Purnima Rao - Bellevue WA, US Aniket Handa - Seattle WA, US Nathan Bradley Duke - Kirkland WA, US Colton Brett Marshall - Redmond WA, US Harold Anthony Martinez Molina - Seattle WA, US
Assignee:
Microsoft Technology Licensing, LLC - Redmond WA
International Classification:
G06T 19/20 G06T 3/40 G06T 17/00
Abstract:
Methods and systems for normalizing a 3D object with a 2D graphical user interface of an authoring application includes retrieving the 3D object, which has an existing offset center, removing the existing the offset center, defining a bounding box about the 3D object, calculating and assigning a new center of the 3D object, and adding the 3D object to the 3D environment including displaying the 3D object within the 3D environment within the 2D GUI according to the new bounding box and new center.
Structure Switching In A Three-Dimensional Environment
- Redmond WA, US Andrew John HOWE - Sammamish WA, US Michael Lee SMITH - Kirkland WA, US Harold Anthony MARTINEZ MOLINA - Seattle WA, US Nathan Bradley DUKE - Kirkland WA, US Amy SCARFONE - Seattle WA, US Purnima RAO - Bellevue WA, US Colton Brett MARSHALL - Redmond WA, US Aniket HANDA - Seattle WA, US Spencer J. KOPACH - Redmond WA, US
Aspects of the present disclosure relate to structure switching in a 3D environment. In examples, an authoring application is used to select characteristics for the 3D environment and to insert content. For example, a structure is selected in which to present the content in the 3D environment. An asset container comprises assets associated with the selected structure, which are included in the 3D environment. In some examples, a common asset container comprises other assets that are included in the 3D environment. End users are able to view the 3D environment using a viewer application. If the author decides to change the selected structure, an asset container associated with the new structure is identified. Assets for the old structure are removed from the 3D environment and assets for the new structure are included instead. Thus, a set of asset containers is used generate the 3D environment and change characteristics therein.
Assoc. Dir. Regional Outcomes Research at Ortho-Mc...
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Andrew Howe
Lived:
Jacksonville, Florida Cincinnati, Ohio
Work:
Cranewoods Development LLC - Real estate developer, consultant, construction manager
About:
Real estate developer, consultant and construction manager with projects in Cincinnati, Ohio and Jacksonville Florida. In addition to our own development projects, we provide consulting to banks and o...
Andrew Howe
Education:
Forest Oak Middle School
About:
I love Adventure Time and dub step
Tagline:
Im the gamer nerd!
Bragging Rights:
I have Friends that care!
Andrew Howe
Education:
Eastern University - Sociology, Eastern University - International Development (Urban Concentration)
Our budget is minuscule compared to some bands, Ive heard of bands spending $1 million, North band director Andrew Howe said. When you shell out that kind of money you expect to win so that definitely adds some pressure.
Meanwhile, local favorite Andrew Howe of Italy got the crowd going by winning the 200 in 20.31 seconds. The 2007 long jump silver medalist, Howe is focusing on the 200 at the start of the season, but will compete only in the long jump at the worlds due to a schedule conflict.
Date: May 26, 2011
Category: Sports
Source: Google
Big Ten wrestling: Iowa, Penn State battling it out
Two of America's finest college wrestlers, Michigan's Kellen Russell and Wisconsin's Andrew Howe, had to go all out Saturday to win their semifinal matches in overtime to advance to Sunday's finals of the Big Ten Wrestling Championships at Welsh-Ryan Arena.
Date: Mar 05, 2011
Category: Sports
Source: Google
Hawkeyes in second after opening day at Big Ten tournament
Aaron Janssen (165) and Ethe Lofthouse (174) lost close 3-2 bouts with top-seeded wrestlers. Wisconsins Andrew Howe scored a reversal in overtime for the win over Janssen, while Penn States Ed Ruth used a riding-time point to edge Ethen Lofthouse.