I sat down with Sledgehammers storytellers, senior creative director Bret Robbins and narrative director Scott Whitney at the game studio in Foster City, California. Their mission was to create characters and a narrative that showed how World War II was a crucible that brought out the best and wor
"There was definitely a steep learning curve with this franchise," said Bret Robbins, creative designer at Sledgehammer Games. "There are a lot of unwritten rules about what makes these games great that we had to discover and then have them ingrained in us. It was challenging to think in a different
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