age ~66
from Maryville, TN
Can the workplace be more productive by including avatars, three-dimensional environments, and participant-driven outcomes? This grounded and thought-provoking book by Byron Reeves and Leighton Read proves that it is not only possible, it is inevitable.Implementing components of multiplayer computer...
Author
Byron Reeves, J. Leighton Read
Binding
Hardcover
Pages
288
Publisher
Harvard Business Review Press
ISBN #
142214657X
EAN Code
9781422146576
ISBN #
1
Tens of millions of people are honing their leadership skills in online games. The tools and techniques theyre using will change how leaders function tomorrow, and could make them more effective today. From the May 2008 issue of Harvard Business Review.
Author
Byron Reeves, Thomas W. Malone, Tony O'Driscoll
Binding
Audible Audio Edition
Publisher
Harvard Business School Publishing
ISBN #
3
Binding
Hardcover
Publisher
The Center for the Study of Language and Informati
ISBN #
10
Binding
Hardcover
Publisher
Harvard Business School Press
ISBN #
9
Author
Byron Reeves
Binding
Paperback
Publisher
University of Chicago Press
ISBN #
8
Can human beings relate to computer or television programs in the same way they relate to other human beings? Based on numerous psychological studies, this book concludes that people not only can but do treat computers, televisions, and new media as real people and places. Studies demonstrate that p...
Author
Byron Reeves, Clifford Nass
Binding
Paperback
Pages
305
Publisher
Center for the Study of Language and Inf
ISBN #
1575860538
EAN Code
9781575860534
ISBN #
2
Total Engagement Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete by Reeves, Byron, Read, J. Leighton. Published by Harvard Business School Press,2009, Binding: Hardcover
Author
By (author) J. Leighton Read By (author) Byron Reeves
Binding
Hardcover
Pages
256
Publisher
Harvard Business School Press
EAN Code
0884147013501
ISBN #
7