A communication adapter of a gas turbine engine of an aircraft includes a communication interface configured to wirelessly communicate with an offboard system and to communicate with an engine control of the gas turbine engine. The communication adapter also includes a memory system and processing circuitry configured to check for a change of an identifier associated with the engine control, check for a loss of a plurality of remote dynamic data recording parameters from the engine control, and pass a request to update the remote dynamic data recording parameters from the offboard system through the communication adapter to the engine control based on detecting the change of the identifier. The processing circuitry is further configured to reload an existing configuration of the remote dynamic data recording parameters at the engine control based on determining that the loss of the remote dynamic data recording parameters has occurred.
System And Method For Validating Video Gaming Data
- Santa Monica CA, US Paul Kerby - Preston, GB Calvin A. Lin - Los Angeles CA, US John Hamill - Dublin, IE Christopher T. Reynolds - North Vancouver, CA Seok Lee - Epping, AU
The present specification describes systems and methods for filtering a video game user's match performance data or loadout data through validation mechanisms. For the performance data, the validated, signed performance data are written to a leaderboard service of the video gaming system. For the loadout data, the validated, signed performance loadout data are transmitted back to the client device and used when playing a game. Free computing and/or networking resources of the client game device are used as an intermediate between the client devices, validation services, and/or leaderboard services.
System And Method For Identifying Spawn Locations In A Video Game
- Santa Monica CA, US Paul Kerby - Sherman Oaks CA, US Calvin Lin - Los Angeles CA, US Edward Alexander Hampton - Lake Balboa CA, US Paul R. Haile - Los Angeles CA, US
International Classification:
A63F 13/60 A63F 13/573 A63F 13/493
Abstract:
Disclosed is a system and method of generating, for a given game map, an LOS catalog before gameplay and identifying a spawn location during gameplay based on the LOS catalog. For every unique pair of map nodes in a game map, the LOS catalog may indicate the minimum distance that must be traveled from a first map node of the pair to achieve LOS to a second map node of the pair, an identifier for the first map node, and an identifier for the second map node. When a gameplay session is initiated, the LOS catalog may be retrieved and used to identify relatively safe spawn points based on distances that must be traveled from enemy positions to achieve LOS to potential spawn points.
System And Method For Validating Video Gaming Data
- Santa Monica CA, US Paul Kerby - Preston, GB Calvin A. Lin - Los Angeles CA, US John Hamill - Dublin, IE Christopher T. Reynolds - North Vancouver, CA Seok Lee - Epping, AU
The present specification describes systems and methods for filtering a video game user's match performance data or loadout data through validation mechanisms. For the performance data, the validated, signed performance data are written to a leaderboard service of the video gaming system. For the loadout data, the validated, signed performance loadout data are transmitted back to the client device and used when playing a game. Free computing and/or networking resources of the client game device are used as an intermediate between the client devices, validation services, and/or leaderboard services.
System And Method For Validating Video Gaming Data
- Santa Monica CA, US Paul Kerby - Preston, GB Calvin A. Lin - Los Angeles CA, US John Hamill - Dublin, IE Christopher T. Reynolds - North Vancouver, CA Seok Lee - Epping, AU
The present specification describes systems and methods for filtering a video game user's match performance data or loadout data through validation mechanisms. For the performance data, the validated, signed performance data are written to a leaderboard service of the video gaming system. For the loadout data, the validated, signed performance loadout data are transmitted back to the client device and used when playing a game. Free computing and/or networking resources of the client game device are used as an intermediate between the client devices, validation services, and/or leaderboard services.
System And Method For Identifying Spawn Locations In A Video Game
- SANTA MONICA CA, US Paul KERBY - SHERMAN OAKS CA, US Calvin LIN - LOS ANGELES CA, US Edward Alexander HAMPTON - LAKE BALBOA CA, US Paul R. HAILE - LOS ANGELES CA, US
Assignee:
ACTIVISION PUBLISHING, INC. - SANTA MONICA CA
International Classification:
A63F 13/537
Abstract:
Disclosed is a system and method of generating, for a given game map, an LOS catalog before gameplay and identifying a spawn location during gameplay based on the LOS catalog. For every unique pair of map nodes in a game map, the LOS catalog may indicate the minimum distance that must be traveled from a first map node of the pair to achieve LOS to a second map node of the pair, an identifier for the first map node, and an identifier for the second map node. When a gameplay session is initiated, the LOS catalog may be retrieved and used to identify relatively safe spawn points based on distances that must be traveled from enemy positions to achieve LOS to potential spawn points.
Name / Title
Company / Classification
Phones & Addresses
Calvin Lin Sales Manager
Cyrex Networks Corp Electronic Parts and Equipment
250 W Duarte Rd Ste B, Monrovia, CA 91016
Calvin Lin President
CALVIN LIN MD, INC Pediatrician
915 W 7 St, Oxnard, CA 93030 8054870669
Calvin Lin President
CALLINK INC Nonclassifiable Establishments
10501 Vly Blvd #1856, El Monte, CA 91731
Calvin Lin Medical Doctor
Victor Lin MD Medical Doctor's Office
915 W 7 St, Oxnard, CA 93030 8054870669
Calvin C. Lin
La Aina LLC Property Investment & Service · Business Services at Non-Commercial Site · Real Estate Agent/Manager Business Services at Non-Commercial Site
24168 Ldg Pole Rd, Pomona, CA 91765
Calvin Lin President
United Orthopedic Corporation Nonclassifiable Establishments · Specialty Hospital
Childrens Medical Group 2438 N Ponderosa Dr STE 209C, Camarillo, CA 93010 8054820721 (phone), 8053890725 (fax)
Lin & Lin Mds 915 W 7 St, Oxnard, CA 93030 8054870669 (phone)
Education:
Medical School St. George's University School of Medicine, St. George's, Greneda Graduated: 2003
Procedures:
Circumcision Destruction of Benign/Premalignant Skin Lesions Hearing Evaluation Pulmonary Function Tests Vaccine Administration
Conditions:
Acute Bronchitis Acute Pharyngitis Constipation Otitis Media Plantar Warts
Languages:
English Spanish
Description:
Dr. Lin graduated from the St. George's University School of Medicine, St. George's, Greneda in 2003. He works in Oxnard, CA and 1 other location and specializes in Pediatrics and Adolescent Medicine. Dr. Lin is affiliated with St Johns Pleasant Valley Hospital and St Johns Regional Medical Center.
St. George's University, School of Medicine - Doctor of Medicine New York Methodist Hospital - Residency - Pediatrics New York Methodist Hospital - Internship - Pediatrics
Board certifications:
American Board of Pediatrics Certification in Pediatrics