Chandra Mohan Janakiraman

from Sunnyvale, CA

Also known as:
  • Chandra M Janakiraman
  • Chandramohan Janakiraman
  • Chandramoha Janakiranan

Chandra Janakiraman Phones & Addresses

  • Sunnyvale, CA
  • Palo Alto, CA
  • Los Angeles, CA
  • Carlsbad, CA
  • Seattle, WA
  • Evanston, IL

Work

  • Company:
    Zynga
    Feb 2013
  • Address:
    Greater San Diego Area
  • Position:
    Director of product

Education

  • Degree:
    MBA
  • School / High School:
    Northwestern University - Kellogg School of Management
    2008 to 2010
  • Specialities:
    Marketing, Entrepreneurship & Innovation, Design

Skills

Product Management • Entrepreneurship • Program Management • Leadership • Mobile Devices • User Experience • Cross Functional Team Leadership • Mobile Applications • Go To Market Strategy • Video Games • E Commerce • Analytics • Start Ups • Growth • Mobile Games • Web Games • Data Mining • Product Marketing • Management • Strategy • Product Strategy • Innovation • Leading People • Competitive Analysis

Industries

Internet

Resumes

Chandra Janakiraman Photo 1

Head Of Product

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Location:
3702 Redwood Cir, Palo Alto, CA 94306
Industry:
Internet
Work:
Zynga - Greater San Diego Area since Feb 2013
Director of Product

Zynga - Greater San Diego Area Apr 2012 - Jan 2013
Lead Product Manager

Zynga - Greater San Diego Area Jan 2012 - Mar 2012
Senior Product Manager

Zynga - Greater San Diego Area Jul 2011 - Dec 2011
Product Manager

Amazon.com Aug 2010 - Jul 2011
Senior Product Manager, Amazon Web Services
Education:
Northwestern University - Kellogg School of Management 2008 - 2010
MBA, Marketing, Entrepreneurship & Innovation, Design
Singapore- MIT Alliance 2002 - 2003
MS, Manufacturing systems
Indian Institute of Technology, Madras 1998 - 2002
B Tech
Skills:
Product Management
Entrepreneurship
Program Management
Leadership
Mobile Devices
User Experience
Cross Functional Team Leadership
Mobile Applications
Go To Market Strategy
Video Games
E Commerce
Analytics
Start Ups
Growth
Mobile Games
Web Games
Data Mining
Product Marketing
Management
Strategy
Product Strategy
Innovation
Leading People
Competitive Analysis

Us Patents

  • Adaptive Task Assignment For Online Games That Uses Player Profiles

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  • US Patent:
    20140031129, Jan 30, 2014
  • Filed:
    May 1, 2013
  • Appl. No.:
    13/875266
  • Inventors:
    Chandra Janakiraman - San Francisco CA, US
    Brian Crowder - San Francisco CA, US
  • International Classification:
    A63F 13/12
  • US Classification:
    463 42
  • Abstract:
    Software at an online game website assigns to a player game tasks in a conditional series of game tasks based at least in part on a measure of difficulty associated with the each game task. The measure of difficulty of each game task depends on a profile associated with the player. At least one of the game tasks in the conditional series of game tasks is a social game task. Then the software provides a reward to the player upon termination of the conditional series of game tasks. The reward depends at least in part on the game tasks in the conditional series of game tasks that are completed by the player.
  • Adaptive Task Assignment For Online Games That Uses Player Profiles

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  • US Patent:
    20160045830, Feb 18, 2016
  • Filed:
    Oct 26, 2015
  • Appl. No.:
    14/923407
  • Inventors:
    - San Francisco CA, US
    Chandra Janakiraman - San Francisco CA, US
    Brian Crowder - San Francisco CA, US
  • International Classification:
    A63F 13/795
    A63F 13/79
    A63F 13/44
    A63F 13/67
    A63F 13/95
  • Abstract:
    Software at an online game website assigns to a player of a massively multiplayer online (MMO) game a first game task in a conditional series of game tasks. The assignment is based at least in part on a measure of difficulty associated with the first game task. The measure of difficulty depends on a profile associated with the player that includes an Active Social Network (ASN) metric as determined by data that has been read from an in-memory database and that has been retrieved from a social networking website through an application programming interface (API) exposed by the social networking website. Then the software provides a reward to the player upon termination of the conditional series of game tasks. The reward depends at least in part on the game tasks in the conditional series of game tasks that were completed by the player.
  • Multiplayer Network Game Notifications

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  • US Patent:
    20140364237, Dec 11, 2014
  • Filed:
    May 7, 2014
  • Appl. No.:
    14/271849
  • Inventors:
    Matthew Robert Read - Encinitas CA, US
    Chandra Janakiraman - Carlsbad CA, US
    Mark Turmell - Encinitas CA, US
  • International Classification:
    A63F 13/5375
    A63F 13/335
    A63F 13/87
  • US Classification:
    463 40
  • Abstract:
    A game system may receive an attack by a first player against a second player. The game system may notify a third player of the attack and provide the third player the option to intervene. The game system may notify the second player of the attack and provide the second player the option to mitigate damage from the attack. The game system may notify the third player based on their status as guildmates, neighbors, or connection in a social network with the first player or the second player. The option to intervene or mitigate may be available for a limited period of time. Responding to the attack may add units to the battle, reduce damage taken, or generate other benefits.

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