Acute Bronchitis Acute Pharyngitis Acute Sinusitis Otitis Media Skin and Subcutaneous Infections
Languages:
English
Description:
Dr. Novak graduated from the Hahnemann University School of Medicine in 1986. He works in Fountain Hill, PA and specializes in Pediatrics. Dr. Novak is affiliated with St Lukes Hospital.
Dr. Novak graduated from the Univ of Manitoba, Fac of Med, Winnipeg, Man, Canada in 1996. He works in Taos, NM and 1 other location and specializes in Public Health & General Preventive Medicine.
Christopher M. Novak - Issaquah WA, US Alistair J. Baxter - Dundee, GB Billy Thompson - Angus, GB David Jones - Fife, GB Peter Wong - Redmond WA, US
Assignee:
Microsoft Corporation - Redmond WA
International Classification:
A63F 9/24
US Classification:
463 2, 463 50
Abstract:
The present invention is directed generally toward computer-implemented methods for targeting objects in a gaming system. One aspect of the invention is directed toward a method for targeting an object in a gaming system that includes receiving a soft lock command and applying a soft lock to an object in the game. The soft lock designates an action site on a portion of the object that was proximate to an aiming reference when the soft lock was commanded. The action site is proximate to a location where a selected game action will occur if the game action is commanded. Once the soft lock is applied, the aiming reference can be moved away from the action site. Another aspect of the invention is directed toward a method of targeting an object in a gaming system that includes receiving a command to hard lock a portion of an object, applying the hard lock, and displaying at least one selectable sub-target associated with the object. During the hard lock, the aiming reference remains at least proximate to the portion of the object. When selected, a sub-target includes an action site on part of the object proximate to a location where game action will occur if selected.
Christopher Michael Novak - Redmond WA, US Stephen Paul Dolan - Redmond WA, US
Assignee:
MICROSOFT CORPORATION - Redmond WA
International Classification:
A63F 13/12 G06F 15/16
US Classification:
463 42, 709204
Abstract:
A method for enabling a user to participate in an activity in a processing device based on user intent is provided. The method includes receiving a wish list of intents from a user on a processing device. The wish list of intents identifies user intent to participate in one or more activities in processing device. A matching list of intents is generated for the user based on the wish list of intents. The matching list of intents includes at least one activity identified by other users such as users in the user's friends list that match an intent in the wish list of intents specified by the user. The activities may include one or more multiplayer games in the gaming system. A selection of one or more other users in the matching list of intents is received from the user. An activity trigger notification associated with the activity may be provided to the user and the other users based on the selection.
Kenneth A. Lobb - Sammamish WA, US Shiraz J. Cupala - Seattle WA, US Omar Aftab - Kirkland WA, US Christopher Michael Novak - Redmond WA, US Todd Garnet Wagner - Seattle WA, US
Assignee:
MICROSOFT CORPORATION - Redmond WA
International Classification:
G06F 15/16
US Classification:
709205
Abstract:
A system and method for facilitating social interactions between different individuals. Information available about each of the individuals engaged in a social interaction is used to provide a “social accelerator” for an interaction between the individuals. Social interactions are improved or accelerated by aggregating available information about individuals participating in an information system. When an interaction event trigger is received, the context of context for possible social interaction between the users around the trigger event is determined. A social accelerator is selected from available interest information common to the participating user and the target user, and the social accelerator is provided to one of the individuals.
Total Field Of View Classification For Head-Mounted Display
JAMES CHIA-MING LIU - BELLEVUE WA, US STEPHEN GILCHRIST LATTA - SEATTLE WA, US ANTON ANDREWS - SEATTLE WA, US BENJAMIN ISSAC VAUGHT - SEATTLE WA, US CHRISTOPHER MICHAEL NOVAK - REDMOND WA, US SHERIDAN LEIGH SMALL - SEATTLE WA, US
Assignee:
MICROSOFT CORPORATION - REDMOND WA
International Classification:
G09G 5/00
US Classification:
345633
Abstract:
Virtual images are located for display in a head-mounted display (HMD) to provide an augment reality view to an HMD wearer. Sensor data may be collected from on-board sensors provided on an HMD. Additionally, other day may be collected from external sources. Based on the collected sensor data and other data, the position and rotation of the HMD wearer's head relative to the HMD wearer's body and surrounding environment may be determined. After resolving the HMD wearer's head position, the HMD wearer's total field of view (TFOV) may be classified into regions. Virtual images may then be located in the classified TFOV regions to locate the virtual images relative to the HMD wearer's body and surrounding environment.
Context Adaptive User Interface For Augmented Reality Display
James C. Liu - Bellevue WA, US Anton O. Andrews - Seattle WA, US Benjamin I. Vaught - Seattle WA, US Craig R. Maitlen - Woodinville WA, US Christopher M. Novak - Redmond WA, US Sheridan Martin Small - Seattle WA, US
International Classification:
G09G 5/00
US Classification:
345633
Abstract:
A user interface includes a virtual object having an appearance in context with a real environment of a user using a see-through, near-eye augmented reality display device system. A virtual type of object and at least one real world object are selected based on compatibility criteria for forming a physical connection like attachment, supporting or integration of the virtual object with the at least one real object. Other appearance characteristics, e.g. color, size or shape, of the virtual object are selected for satisfying compatibility criteria with the selected at least one real object. Additionally, a virtual object type and appearance characteristics of the virtual object may be selected based on a social context of the user, a personal context of the user or both.
Stephen G. Latta - Seattle WA, US Benjamin I. Vaught - Seattle WA, US Craig R. Maitlen - Woodinville WA, US Christopher M. Novak - Redmond WA, US
International Classification:
G09G 5/00
US Classification:
345633
Abstract:
The technology provides embodiments for providing a location-based skin for a see-through, mixed reality display device system. In many embodiments, a location-based skin includes a virtual object viewable by a see-through, mixed reality display device system which has been detected in a specific location. Some location-based skins implement an ambient effect. The see-through, mixed reality display device system is detected to be present in a location and receives and displays a skin while in the location in accordance with user settings. User data may be uploaded and displayed in a skin in accordance with user settings. A location may be a physical space at a fixed position and may also be a space defined relative to a position of a real object, for example, another see-through, mixed reality display device system. Furthermore, a location may be a location within another location.
Portals: Registered Objects As Virtualized, Personalized Displays
James Chia-Ming Liu - Bellevue WA, US Anton Oguzhan Alford Andrews - Seattle WA, US Craig R. Maitlen - Woodinville WA, US Christopher M. Novak - Redmond WA, US Darren A. Bennett - Seattle WA, US Sheridan Martin Small - Seattle WA, US
International Classification:
G09G 5/00
US Classification:
345633
Abstract:
A see-through head-mounted display (HMD) device provides an augmented reality image which is associated with a real-world object, such as a picture frame, wall or billboard. Initially, the object is identified by a user, e.g., based on the user gazing at the object for a period of time, making a gesture such as pointing at the object and/or providing a verbal command. The location and visual characteristics of the object are determined by a front-facing camera of the HMD device, and stored in a record. The user selects from among candidate data streams, such as a web page, game feed, video or stocker ticker. Subsequently, when the user is in the location of the object and looks at the object, the HMD device matches the visual characteristics to the record to identify the data stream, and displays corresponding augmented reality images registered to the object.
User Controlled Real Object Disappearance In A Mixed Reality Display
James C. Liu - Bellevue WA, US Stephen G. Latta - Seattle WA, US Benjamin I. Vaught - Seattle WA, US Christopher M. Novak - Redmond WA, US Darren Bennett - Seattle WA, US
International Classification:
G09G 5/00
US Classification:
345633
Abstract:
The technology causes disappearance of a real object in a field of view of a see-through, mixed reality display device system based on user disappearance criteria. Image data is tracked to the real object in the field of view of the see-through display for implementing an alteration technique on the real object causing its disappearance from the display. A real object may satisfy user disappearance criteria by being associated with subject matter that the user does not wish to see or by not satisfying relevance criteria for a current subject matter of interest to the user. In some embodiments, based on a 3D model of a location of the display device system, an alteration technique may be selected for a real object based on a visibility level associated with the position within the location. Image data for alteration may be prefetched based on a location of the display device system.
Vito's Pizza & Italian Ristorante - Mesa, Arizona since Dec 2011
Server
American Conservation Experience Jan 2011 - Jun 2011
Assistant Bookkeeper
Forest Highlands Golf Aug 2010 - Nov 2010
Player Service
Amara Resort and Spa May 2010 - Jul 2010
Valet/Bellman/Parking Attendent
Education:
Arizona State University 2012 - 2013
Bachelor of Science (B.S.), Economics
Scottsdale Community College 2011 - 2011
Coconino Community College 2009 - 2011
Associates of Business, Progress
Skills:
Economics Customer Satisfaction Customer Service Public Speaking Critical Thinking QuickBooks Invoicing Microsoft Excel Microsoft Word Budgets Microsoft Office Investments Leadership Management Financial Analysis Education Accounting Finance
Interests:
Fitness, Health, Existentialism, Theory, Personal Finance, Dogs, Reading
Content First
Managing Partner
Rhode Island Association of Facilities and Services For the Aging Aug 2004 - Jun 2008
Executive Director
Aea May 1996 - Jul 2004
Assistant Director, Research
U.s. Chamber of Commerce Mar 1994 - May 1996
Research Analyst, Europe
Information on Demand 1988 - 1991
Rush Orders Manager
Education:
University of Virginia 1984 - 1988
Bachelors, Bachelor of Arts, Anthropology
Skills:
Public Policy Leadership Analysis Media Relations Legislative Relations Nonprofits Government Politics Non Profits Research Policy Analysis Coalitions Public Relations Management Strategic Planning Public Speaking Economics Event Management Program Management Strategic Communications International Relations Project Planning Public Affairs Leadership Development Project Management Policy Strategy Fundraising Community Outreach Management Consulting Economic Development Organizational Development Crisis Communications Speech Writing Google Chrome Networking Microsoft Excel
Feb 2012 to 2000 Realtor's AssistantJim Kennedy's Tae Kwon Do
Jan 2008 to 2000 Assistant Instructor/VolunteerPatrona Corporation Arlington, VA May 2009 to Feb 2012 Corporate InternPatrona Corporation Brambleton, VA May 2010 to Aug 2010 Food Runner/BusserHarris Teeter Neighborhood Food and Pharmacy Lansdowne, VA Oct 2006 to Jun 2008 CashierNeighborhood Grass Cutting Business Leesburg, VA 2008 to 2008Knights of Columbus Sterling, VA 2003 to 2007 Volunteer Caterer, Active member of catering team which met
Education:
University of Pittsburgh Apr 2012 BA in HistoryRichmond University Firenze, Toscana Jun 2011Stone Bridge High School Ashburn, VA 2008 Diploma
Business Law Legal Malpractice Medical Malpractice Casualty Coverage Fidelity Insurance Bad Faith Insurance Practices Professional Liability Coverage Property Coverage Reinsurance
Jurisdiction:
New Jersey New York (1995) New York
Law School:
Fordham University School of Law
Education:
Fordham University School of Law, JD Montclair State College, BA
Memberships:
New York State Bar (1995)
Googleplus
Christopher Novak
Education:
University of Connecticut School of Law - J.D., University of Connecticut - Finance