Playstation Feb 2000 - Feb 2008
Technical Director
Playstation Feb 2000 - Feb 2008
Director, Product Development at Sony Interactive Entertainment America
Eidetic Oct 1993 - Feb 2000
Lead Programmer and Vice President
Dynamix Aug 1990 - Oct 1993
Lead Programmer
Venture-Ware Jun 1988 - Dec 1989
President
Education:
University of Oregon Sep 1987 - 1990
Skills:
Computer Games Console Contract Negotiation Game Design Game Development Game Engines Gameplay Management Mobile Games Multiplayer Psp Perforce Product Development Team Management Technical Direction Video Games
Robert Rose - Bend OR, US Christopher Reese - Bend OR, US John Garvin - Bend OR, US Joseph C. Adzima - Bend OR, US
Assignee:
Sony Computer Entertainment America LLC - Foster City CA
International Classification:
A63F 9/24
US Classification:
463 42, 463 30, 463 37, 463 38, 463 39, 463 40
Abstract:
A method and system for transmitting game related information from a hand-held gaming device through a game console to a game controller and vice versa. In one aspect, the game related information comprises command information that causes the game controller to respond either by vibrating, rumbling or other action associated with a game being played. In another aspect, the game related information may include controller signals that cause an action at the hand-held device.
John Garvin - Bend OR, US Christopher Reese - Bend OR, US Darren Yager - Bend OR, US
International Classification:
A63F 13/04
US Classification:
463 5, 463 37, 463 38
Abstract:
Methods for game aim assist are provided. In electronic games, a game player may control the actions of a game character within a game environment. The game environment, which includes a focus area, may be displayed from a perspective of or with respect to a game character. During game play, one or more objects may be detected in the focus area. One of the objects may then be selected based on the distance between the object and the center of the focus area. The aim of the game character is then automatically adjusted toward the selected object, which allows the game player to direct an attack action on the object
Mohammed Aafaq Khan - Poway CA, US Vinod Tandon - San Diego CA, US Hai Jie Hewu - Tokyo, JP Ramana Bangalore Prakash - San Diego CA, US Yasutaka Miwa - Tokyo, JP Mark Fortuna - Cardiff-by-the-Sea CA, US Scott Kirkland - Warrington, GB Christopher Reese - Bend OR, US
International Classification:
G06F 3/01 G06F 15/16
US Classification:
715758
Abstract:
Using persistent party rooms, including: initializing, via a computing device, a global array according to a hierarchical server architecture; determining, via the computing device, whether or not to create a new persistent party room or to join a previously bookmarked persistent party room; creating, via the computing device, the new persistent party room within a position indexed in the global array; and joining, via the computing device, the previously bookmarked persistent party room by searching for the previously bookmarked party room utilizing the global array.
John Garvin - Bend OR, US Christopher Reese - Bend OR, US Darren Yager - Bend OR, US Ron Allen - Bend OR, US
International Classification:
A63F 13/04
US Classification:
463 36
Abstract:
Methods for game aim assist are provided. In electronic games, a game player may control the actions of a game character within a game environment. The game environment, which includes a focus area, may be displayed from a perspective of or with respect to a game character. During game play, one or more objects may be detected in the focus area. One of the objects may then be selected based on the distance between the object and the center of the focus area. The aim of the game character is then automatically adjusted toward the selected object, which allows the game player to direct an attack action on the object
Methods for game aim assist are provided. In electronic games, a game player may control the actions of a game character within a game environment. The game environment, which includes a focus area, may be displayed from a perspective of or with respect to a game character. During game play, one or more objects may be detected in the focus area. One of the objects may then be selected based on the distance between the object and the center of the focus area. The aim of the game character is then automatically adjusted toward the selected object, which allows the game player to direct an attack action on the object
Urology Partners LLC 29101 Health Campus Dr STE 310, Westlake, OH 44145 4408926600 (phone), 4408923482 (fax)
Education:
Medical School University of Toledo College of Medicine Graduated: 1989
Procedures:
Circumcision Cystourethroscopy Kidney Stone Lithotripsy Transurethral Resection of Prostate Cystoscopy Prostate Biopsy Urinary Flow Tests Vaginal Repair Vasectomy
Conditions:
Benign Prostatic Hypertrophy Male Infertility Prostatitis Urinary Tract Infection (UT) Bladder Cancer
Languages:
English
Description:
Dr. Reese graduated from the University of Toledo College of Medicine in 1989. He works in Westlake, OH and 1 other location and specializes in Urology. Dr. Reese is affiliated with Fairview Hospital and St John Medical Center.
Googleplus
Christopher Reese
Work:
AAA Mid-Atlantic - Corporate Associate CAI - IT Intern (2012)
Education:
University of Delaware - MBA, University of Delaware - Mechanical Engineering