Blue Sky Studios
Cg Supervisor
Walt Disney Animation Studios Aug 2009 - Sep 2018
Lighting Supervisor
Walt Disney Animation Studios Mar 2009 - Jul 2009
Cg Supervisor
Walt Disney Animation Studios Apr 2007 - Jan 2009
Sequence Lead
Walt Disney Animation Studios Apr 2005 - Mar 2007
Lead Lighter
Education:
Caltech 1998
Doctorates, Doctor of Philosophy
Caltech 1991 - 1997
Doctorates, Doctor of Philosophy, Applied Physics
Colorado School of Mines 1987 - 1991
Bachelors, Bachelor of Science, Physics, Engineering
Rocky Mountain High School 1987
Skills:
Maya Nuke Compositing Animation Renderman Computer Graphics Film Visual Effects Lighting Shake Mel Look Development Python Shading
Lewis N. Siegel - Burbank CA, US Christopher Daniel Springfield - Glendale CA, US Robert L. Miles - Sun Valley CA, US Donald Adolph Lusinsky - Fullerton CA, US
Assignee:
Disney Enterprises, Inc. - Burbank CA
International Classification:
G09G 5/00
US Classification:
345582, 345426, 345428, 348131
Abstract:
Shadows are rendered automatically with a hand-painted appearance. The shadow region is divided into a core and a penumbra. A core perturbation zone is defined between the core and penumbra and a penumbra perturbation zone is defined between the penumbra and an unshadowed region. Within each perturbation zone, a texture is applied to each pixel to map the pixel as being inside or outside the core or penumbra boundary, thereby defining a displaced core boundary and a displaced penumbra boundary. The displaced boundaries can be non-linear and discontinuous. When shadows are rendered using the displaced boundaries, a hand-painted appearance can result. An additional texture can be applied in the penumbra to further enhance the painted appearance.
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