Microsoft
Creative Director at Turn 10
Microsoft Dec 1999 - Jan 2002
Game Tester and Game Designer
Volt Dec 1997 - Dec 1999
Game Tester
Education:
Colorado College 1991 - 1996
Bachelors, Bachelor of Arts, Religious Studies
The Bush School 1987 - 1991
Skills:
Xbox 360 Xbox Game Design Video Games Creative Direction Gameplay Computer Games Game Development User Interface Design Game Mechanics Strategy Vehicle Dynamics User Experience Creative Strategy Social Games Automotive User Interface Public Speaking Public Relations Auto Racing
Microsoft - Turn 10 since Aug 2002
Creative Director
Microsoft Jan 2002 - Aug 2002
Test Lead
Microsoft Dec 1999 - Jan 2002
Game Tester / Game Designer
Volt Dec 1997 - Dec 1999
Game Tester
Education:
Colorado College 1991 - 1996
BA, Religion
The Bush School 1987 - 1991
Skills:
Xbox 360 Xbox Game Design User Interface Automotive Vehicle Dynamics Auto Racing Video Games Creative Direction Creative Strategy Public Speaking Public Relations
"The biggest reason we actually started making Apex was because we knew [PC] was going to be our future," Dan Greenawalt, creative director at Forza studio Turn 10, told me during my Redmond visit. He's the kind of person whose eyes light up when he gets into the nerdy details of things, whether it'
Date: Jun 14, 2016
Source: Google
In Forza 6, Videogame Racing Gets More Realistic Than Ever
iggest, baddest yet. Its our most comprehensive game yet. The biggest, most technically advanced, says Dan Greenawalt, creative director at Turn 10 Studios and head honcho in charge of every Forza Motorsports title. Weve advanced the simulation, advanced the AI, rendering and audio.
Date: Jun 15, 2015
Category: Sci/Tech
Source: Google
Forza Motorsport 6 Announced Exclusively For Xbox One
Ford's performance cars will also appear in the upcoming Forza Motorsport 6, including the GT, Shelby GT350 Mustang, and F-150 Raptor. Turn 10 Studios creative director Dan Greenawalt confirmed that gameplay footage will be revealed at E3 this June. This year marks the ten-year anniversary of the Fo
Date: Jan 13, 2015
Category: Sci/Tech
Source: Google
Forza Motosport 6 Debuts With Ford's New GT Supercar
The GT itself will hit select markets late next year, and although the game itself will appear before then (likely this year, although Microsoft hasn't announced a release date), Dan Greenawalt, creative director at Forza series developer Turn 10, says that gameplay will be revealed at E3 in June. F
Date: Jan 12, 2015
Category: Sci/Tech
Source: Google
Forza Horizon 2 Review: Loud, Cocky And Completely Unrealistically Hilariously ...
Speaking of the cars, there are 200 of them. Each one has been lovingly recreated with the same level of detail that you'd find in Forza 5. Speaking of which I remember having a full 15 minute conversation with Dan Greenawalt -- creative director at Turn 10 Studios -- about paint.
Date: Sep 25, 2014
Category: Sci/Tech
Source: Google
E3 2014 Microsoft Xbox conference review: all about the games
Dan Greenawalt of Turn 10 Studios took the stage to reveal free Forza 5 DLC, which is always appreciated, before Forza: Horizon 2 took centre stage. The game is running in 1080p and the trailer showed off drop dead stunning visuals. The dynamic weather added a great deal to the fidelity and the cour
first real look at Forza Motorsport 5, which was Microsoft's first real push at demonstrating the uses of online cloud computing. Creative director Dan Greenawalt described "Driver time", which apparently uses the cloud to learn human behaviour and translate that into the game's driver AI.
Date: Jun 10, 2013
Category: Sci/Tech
Source: Google
Microsoft says Xbox One games can offload computing to Azure cloud
icrosoft games console will allow games developers to offload certain gameplay aspects onto the cloud. Dan Greenawalt, creative director of Xbox Turn 10 Studios said of the Xbox One, "It's connected to the cloud and this gives us as creators the ability to offload some of the processing that we would use.