34 Manchester Rd, Brookline, MA 02446 • 6174875515
14 Meacham Rd, Cambridge, MA 02140 • 6175760847
12 Meacham Rd, Cambridge, MA 02140
27 Ellery St, Cambridge, MA 02138
345 Harvard St, Cambridge, MA 02138 • 6175760847
West Danville, VT
Lexington, MA
Work
Position:
Professional/Technical
Education
Degree:
Graduate or professional degree
Name / Title
Company / Classification
Phones & Addresses
Eran Egozy Treasurer
RADIUS ENSEMBLE, INCORPORATED Theatrical Producers/Services Entertainer/Entertainment Group
45 Pne St, Concord, MA 01742 34 Manchester Rd, Brookline, MA 02446 6177927234
Eran Egozy Co-Founder
Harmonix Music Systems, Inc Mfg Games/Toys · Ret Computers/Software
625 Msschsetts Ave, Cambridge, MA 02139 6174916144
Eran Egozy Co-Founder
From the Top Music · Educational Services
295 Huntington Ave STE 201, Boston, MA 02115 6174370707, 6172624190
Eran Egozy Director, Co-Founder
Harmonix Music Systems Computer Games · Business Services · Mfg Games/Toys · Ret Computers/Software · Computer Sales · Computer & Software Stores · Computer Software
625 Massachusetts Avenue, 2, Cambridge, MA 02139 625 Massachusetts Ave, Cambridge, MA 02139 Corporation Trust Ctr, Wilmington, DE 19801 1515 Broadway, New York, NY 10036 6174916144, 6174917411
Us Patents
Method And Apparatus For Facilitating Group Musical Interaction Over A Network
Dan Schmidt - Cambridge MA Jonathon Bell - Brookline MA Eran Egozy - Cambridge MA Michael James - Somerville MA Greg LoPiccolo - Brookline MA Alexander Rigopulos - Arlington MA
Described are a system and method for achieving near real-time musical collaboration by a group of users using computers connected by a network. Each computer system plays a stream of musical data to each user. The musical data stream played to each user corresponds to the musical collaboration produced by the users. The playing of the musical data streams is staggered such that each user is located at a different time in the musical collaboration than every other user. This staggering separates any two users by a temporal offset that exceeds the maximum time required to transmit musical data from one user to another user over the network. Each user is allowed to modify the portion of the musical data stream that is currently being played to that user. Such musical data modifications are transmitted to other users over the network to become incorporated into the musical data streams played to those other users. Because the musical data streams are staggered by a temporal offset that exceeds the maximum latency of the network, those other users to receive the musical data modifications with sufficient time to incorporate them into the locally played musical data streams.
Method And Apparatus For Displaying Musical Data In A Three Dimensional Environment
Greg LoPiccolo - Brookline MA Jonathon Bell - Brookline MA Eran Egozy - Cambridge MA Ryan Lesser - Providence RI Joshua Randall - Brookline MA Alexander Rigopulos - Arlington MA Dan Schmidt - Cambridge MA
Assignee:
Harmonix Music Systems, Inc. - Cambridge MA
International Classification:
G06T 1500
US Classification:
345419
Abstract:
A method for displaying musical data in three dimensions includes displaying musical data along a spatial path that does not lie within the image plane of a display. Graphical symbols corresponding to the musical data may be displayed on graphical surfaces aligned with the spatial path. The graphical surfaces form, in some embodiments, a tunnel through which the time axis associated with the musical data runs. The musical data may be manipulated to provide the viewer with the appearance of motion along the time axis associated with the musical data. In some embodiments, the viewer is represented by a virtual camera in the three-dimensional environment and the virtual camera is âmovedâ to provide the appearance of motion. A corresponding apparatus is also discussed.
Method And Apparatus For Facilitating Group Musical Interaction Over A Network
Eran Egozy - Cambridge MA Dan Schmidt - Cambridge MA Alexander Rigopulos - Arlington MA
Assignee:
Harmonix Music Systems, Inc. - Cambridge MA
International Classification:
A63F 1300
US Classification:
463 7, 463 42, 84645
Abstract:
A method for providing real-time musical interaction among a plurality of players connected via a network includes the steps of analyzing local players musical performance to extract emulation data that represents the musical performance; transmitting emulation data to remote players over a network; receiving emulation data from remote players over the network; and using the emulation data to emulate the remote players musical performance by locally generating approximations of the performances.
System And Method For Synchronizing A Live Musical Performance With A Reference Performance
Mike McHale - San Francisco CA, US Eran B. Egozy - Cambridge MA, US
Assignee:
Konami Digital Entertainment - Redwood City CA
International Classification:
G10H 7/00
US Classification:
84616, 84477 R, 84609, 84610, 84637, 84645, 704270, 434307 A
Abstract:
In a music video game, a player's performance is digitally sampled while the player performs a musical composition. The player's performance is compared with a reference performance of the musical composition provided by the music video game. Performance feedback is presented to the player based on the results of the comparison. In some embodiments, sample times associated with digital samples of the player's live vocal performance are compared against timestamps of data records embedded or otherwise accompanying the reference performance audio track. Pitch and rhythm information is retrieved from the data record having a timestamp that most closely matches the sample time of interest. The pitch and rhythm data is used to compute pitch and rhythm errors, which are used to generate performance evaluation data. The performance evaluation data is used to present performance feedback to the player while the player is performing the musical composition.
Eric Brosius - Arlington MA, US Eran Egozy - Cambridge MA, US
Assignee:
Harmonix Music Systems, Inc. - Cambridge MA
International Classification:
A63F 13/00
US Classification:
463 37, 463 7, 84601, 84464 R
Abstract:
A simulated musical instrument may be used to alter the audio of a video game, the video aspects of video game, or both. Use of a controlled simulating a musical instrument allows a rhythm-action game can be enjoyed in a manner closer to a realistic state of playing an instrument.
Daniel A. Schmidt - Somerville MA, US Gregory B. LoPiccolo - Brookline MA, US Eran Egozy - Brookline MA, US
Assignee:
Harmonix Music Systems, Inc. - Cambridge MA
International Classification:
G09B 15/00 G09B 15/02 G10H 1/00
US Classification:
84477R, 844832, 84609, 84615
Abstract:
A simulated musical instrument may be used to alter the audio of a video game, the video aspects of video game, or both. Use of a controller simulating a musical instrument allows a rhythm-action game can be enjoyed in a manner closer to a realistic state of playing an instrument.
Facilitating Group Musical Interaction Over A Network
A method for providing real-time musical interaction among a plurality of players connected via a network includes the steps of receiving input from a local player representing a musical performance, generating audio output responsive to the received input, receiving second music performance data from a remote player representing a musical performance by the remote player, creating emulation data representing the remote musical performance, and using the emulation data to generate a local approximation of the remote musical performance.
Mike McHale - San Francisco CA, US Eran B. Egozy - Cambridge MA, US
Assignee:
Konami Digital Entertainment, Inc. - El Segundo CA
International Classification:
A63F 13/00 G09B 15/02
US Classification:
463 7, 84610
Abstract:
An in-game interface for a music video game includes one or more feedback mechanisms configured to provide feedback to a player relating to the player's performance of the music video game. A compare module compares the player's performance with a reference performance provided by the music video game. A performance evaluation module determines the performance feedback to be presented to the player while the player performs the musical composition. In some embodiments, the player's pitch and rhythm are compared against a reference pitch and rhythm. If the player's pitch and rhythm matches the reference pitch and rhythm to within a predetermined target range, then the performance feedback is positive. Otherwise, the performance feedback is negative.
Harmonix has always led the change in music gaming. Founded in 1995 by Alex Rigopulos and Eran Egozy, Harmonix wandered in the wilderness for a long time. It helped pioneer the faux guitar craze with Red Octane in 2005 with Guitar Hero. Activision, the publisher of Guitar Hero, acquired Red Octane,
Among the investors in Disruptor Beam, according to The Boston Globe, are Alex Rigopoulos, Eran Egozy and Mike Dornbrook, the CEO, CTO and former COO of Harmonix, the Boston-area development studio that created Rock Band and Dance Central.