Video Games • Game Development • C++ • Perforce • Gameplay • Game Design • Game Programming • C • Software Development • Object Oriented Programming • C#
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Research Engineer
Cruise Automation
Staff Software Engineer
Baidu Usa Jan 2017 - Jun 2018
Research Software Engineer
Stardock Jul 2014 - Dec 2016
Lead Developer
Big Huge Games Apr 2007 - Jun 2011
Senior Software Engineer
Education:
The University of Texas at Austin 1999 - 2003
Bachelors, Bachelor of Science, Computer Science
Skills:
Video Games Game Development C++ Perforce Gameplay Game Design Game Programming C Software Development Object Oriented Programming C#
Us Patents
Systems And Methods For Block-Sparse Recurrent Neural Networks
- Sunnyvale CA, US Eric UNDERSANDER - San Francisco CA, US Gregory DIAMOS - San Jose CA, US
Assignee:
Baidu USA LLC - Sunnyvale CA
International Classification:
G06N 3/08 G06N 3/04
Abstract:
Described herein are systems and methods to prune deep neural network models in reducing the overall memory and compute requirements of these models. It is demonstrated that using block pruning and group lasso combined with pruning during training, block-sparse recurrent neural networks (RNNs) may be built as accurate as dense baseline models. Two different approaches are disclosed to induce block sparsity in neural network models: pruning blocks of weights in a layer and using group lasso regularization to create blocks of weights with zeros. Using these techniques, it is demonstrated that block-sparse RNNs with high sparsity can be created with small loss in accuracy. Block-sparse RNNs eliminate overheads related to data storage and irregular memory accesses while increasing hardware efficiency compared to unstructured sparsity.
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