Dec 2013 to 2000 Vice President of Emergent TechnologiesStanford University Medical Center Alumni Association (SUMCAA)
2010 to 2000 Board of GovernorsXBiotech USA, Inc Austin, TX Aug 2012 to Oct 2013 Director, Business DevelopmentSRI International Menlo Park, CA 2002 to 2012 Director, Business Development & MarketingPharsight Corporation Mountain View, CA 2000 to 2001 Global Business Development ManagerImmuDx Mountain View, CA 1999 to 2000 Principal Investigator and DirectorPlan A Mountain View, CA 1997 to 1999 Associate ConsultantALZA Corporation Palo Alto, CA 1990 to 1992 ConsultantDNAX Research Institute Palo Alto, CA 1984 to 1988 Research Assistant
Education:
Stanford University School of Medicine 1988 to 1996 Ph.D. in ImmunologyUniversity of California at Santa Cruz Santa Cruz, CA 1980 to 1984 B.A. in BiologyMahhasset High School
Name / Title
Company / Classification
Phones & Addresses
Gregory Frank Vice President
THE BRITA PRODUCTS COMPANY Whol Plumbing Equipment/Supplies · Other Commercial & Svc Machinery Mfg
1221 Broadway, Oakland, CA 94612 5102717000, 5108321463
Gregory James Frank Manager
Central Texas Energy Solutions LLC
Gregory Frank Chairman
Marcus A Foster Education Business Consulting Services · Nonclassifiable Establishments · Private Non Profit Corporatioln
8301 Edgewater Dr, Oakland, CA 94621 1203 Preservation Pkwy, Oakland, CA 94612 1203 Preservation Park Way, Oakland, CA 94612 5108350391, 5107771600
Gregory A. Frank
IN-LINE KEY LIMITED
Gregory D. Frank
WALNUT WOODS INVESTMENT CO. LTD
Us Patents
Gaming System, Gaming Device And Method Providing Accumulation Game
Gregory F. Frank - Tiburon CA, US Christopher T. Brune - Carson City NV, US Ryan W. Cuddy - Reno NV, US
Assignee:
IGT - Reno NV
International Classification:
A63F 9/24
US Classification:
463 20, 463 25
Abstract:
A gaming system and method enables a player to assign at least one amplifier to at least one accumulator. In one embodiment, the amplifier causes an increase in the rate of advancement for the accumulator. In one embodiment, the gaming system provides the player any awards associated with the level of one or more of the accumulators.
Gaming System, Gaming Device And Method Of Providing Collectors And Tokens Associated With Collectors
Scott A. Caputo - Santa Clara CA, US Mark C. Nicely - Daly City CA, US Gregory F. Frank - Tiburon CA, US Anthony J. Baerlocher - Reno NV, US
Assignee:
IGT - Reno NV
International Classification:
A63F 9/24 A63F 13/00 G06F 17/00 G06F 19/00
US Classification:
463 26, 463 25
Abstract:
Various embodiments of the disclosed gaming system, gaming device and method provide a selection game having a plurality of tokens which are assignable to a plurality of token collectors. Each of the token collectors has a designated capacity which may be the same or different for the token collectors. In one embodiment, the designated capacity of one or more token collectors is a number of tokens. In various other embodiments, the designated capacity of one or more token collectors is a total award value.
Gaming System, Gaming Device, And Method For Providing A Cascading Symbol Game Including Shifting Different Determined Symbols
Gregory F. Frank - Tiburon CA, US Rogelio S. DeCasa - Reno NV, US
Assignee:
IGT - Reno NV
International Classification:
A63F 13/00
US Classification:
463 20, 463 16, 463 25
Abstract:
During a play of a game, the disclosed gaming system determines that an ending condition has occurred. For example, the gaming system determines that an ending condition has occurred when no winning symbol combinations are displayed for the play of the game. Following determination that the ending condition has occurred, the gaming system determines whether to provide access to an additional win opportunity for the play of the game. If the additional win opportunity is to be provided, the gaming system removes one or more symbols from a plurality of symbol positions even though such symbols do not form a winning symbol combination. The gaming system fills any resulting empty symbol positions by shifting symbols and/or displaying generated symbols, and provides awards for any then-generated winning symbol combinations. The additional win opportunity may be accessed because of a player wager or because other additional win opportunity criteria are satisfied.
Gaming System, Gamng Device And Method Providing Accumulation Game
Gregory F. Frank - Tiburon CA, US Christopher T. Brune - Carson City NY, US Ryan W. Cuddy - Reno NV, US
Assignee:
IGT - Reno NV
International Classification:
A63F 9/24
US Classification:
463 20, 463 25
Abstract:
A gaming system and method enables a player to assign at least one amplifier to at least one accumulator. In one embodiment, the amplifier causes an increase in the rate of advancement for the accumulator. In one embodiment, the gaming system provides the player any awards associated with the level of one or more of the accumulators.
Gregory Frank - Palo Alto CA, US Gregor Gimmy - San Francisco CA, US Diana Laird - Menlo Park CA, US Genes Sotto - Daly City CA, US David Zapol - Menlo Park CA, US
A method of managing scientific research includes receiving first protocol information from a first user, where the first protocol information specifies a scientific method. The first protocol information is stored in a scientific knowledge database. A request is accepted from a second user for the first protocol information. The first protocol information is transmitted to the second user. Modified first protocol information is obtained from the second user. The modified first protocol information is incorporated into the scientific knowledge database as second protocol information.
Gaming System And Method For Providing A Casual Wagering Game
Scott A. Caputo - Santa Clara CA, US Gregory F. Frank - Walnut Creek CA, US Ernest M. Lafky - San Francisco CA, US
Assignee:
IGT - Reno NV
International Classification:
A63F 9/24 A63F 13/00
US Classification:
463 20, 463 30, 463 43
Abstract:
Various embodiments of the disclosed gaming system, gaming device and method provide a casual wagering game which includes a matrix having a plurality of positions. A plurality of path endpoints are positioned along a perimeter of the matrix. In various embodiments, each of the path endpoints are associated with one of an award, a symbol indicating advancement to a subsequent level or a terminator symbol. Each position of the matrix, except a starting position, is configured to accommodate one of a plurality of tiles. Each tile includes one or a plurality of path segments. When the tiles are placed in certain configurations, path segments of bordering tiles form a complete path between the starting position and one or more of the path endpoints. The general objective of the game is for a player to place tiles at positions in the matrix such that connecting path segments form a complete path between the start position and one or more path endpoints in order to win the path endpoint awards.
Gaming System And Method Providing A Collection Game Including At Least One Customizable Award Collector
Scott A. Caputo - Santa Clara CA, US Gregory F. Frank - Walnut Creek CA, US Ernest M. Lafky - San Francisco CA, US Leandro Basallo - San Francisco CA, US
Assignee:
IGT - Reno NV
International Classification:
A63F 13/00
US Classification:
463 16, 463 25
Abstract:
Various embodiments of the present disclosure provide a gaming system and method providing a collection game including at least one customizable collector. The gaming system displays a field including a plurality of different obstacles and a plurality of awards, provides a player with a collector, and enables the player to associate an item with the collector. The item is associated with one of the obstacles such that the item enables the collector to overcome that obstacle. The gaming system enables the player to position the collector within the field, and displays the collector moving within the field. If the collector intersects with an award, the gaming system accumulates that award. If the collector intersects an obstacle, and if the item associated with the displayed collector does not enable the displayed collector to overcome that obstacle, the gaming system ends the play of the collection game with respect to the collector.
Gaming System And Method For Providing A Casual Wagering Game
- Las Vegas NV, US Gregory F. Frank - Walnut Creek CA, US Ernest M. Lafky - San Francisco CA, US
International Classification:
A63F 13/40
US Classification:
463 31
Abstract:
Various embodiments of the present disclosure provide a casual wagering game including a matrix having a plurality of positions. A plurality of path endpoints are positioned along a perimeter of the matrix. Each path endpoint is associated with one of an award, a symbol indicating advancement to a subsequent level, and a terminator symbol. Each position, except a starting position, is configured to accommodate one of a plurality of tiles. Each tile includes one or more path segments. When the tiles are placed in certain configurations, path segments of bordering tiles form a complete path between the starting position and one or more of the path endpoints. The objective of the game is for a player to place tiles at positions in the matrix such that connecting path segments form a complete path between the start position and one or more path endpoints to win the path endpoint award(s).