- Menlo Park CA, US Ioana Adriana Vlad - London, GB Marcus Tanner - Old Windsor, GB Pieter De Baets - London, GB Nicole Lundblad - San Francisco CA, US Gregory Francis Mazurek - New York NY, US Nicholas Ferianc Kamuda - Seattle WA, US Kimberly Arnette - Seattle WA, US Azam Jiva - Bridgewater NJ, US Anshul Raizada - Kirkland WA, US Chandra Shekar Chetty - Roseville CA, US Bhabani Panda - Maidenhead, GB
In one embodiment, an AR/VR system includes a social-networking application installed on the AR/VR system, which allows a user to access on online social network, including communicating with the user's social connections and interacting with content objects on the online social network. The AR/VR system also includes an AR/VR application, which allows the user to interact with an AR/VR platform by providing user input to the AR/VR application via various modalities. Based on the user input, the AR/VR platform generates responses and sends the generated responses to the AR/VR application, which then presents the responses to the user at the AR/VR system via various modalities.
In one aspect, the present disclosure relates to a method for improving the reliability of a bank computer network, the method including: monitoring resources for a plurality of banking locations; detecting a first one of the plurality of banking locations is deficient in one or more resources, determining a first target location for a first mobile banking unit (MBU) based on the location of the first one of the plurality of banking locations; deploying the first MBU to the first target location; and sending a notification to a plurality of user devices, the notification comprising a location of the first MBU and information about services provided by the first MBU.