Sep 6, 2009 ... Gregory Norman Short was born in Toppenish,Washington, and in his later years lived on Whidbey Island as an active composer and performer. ...
Name / Title
Company / Classification
Phones & Addresses
Gregory J Short
ALEX INDUSTRIES, INC
Gregory J. Short
BLUE TAIL INVESTMENTS, LLC
Us Patents
Characteristics Of Players Systems And Methods For Analyzing Electronically Embodied Games
Gregory T. Short - San Bernardino CA, US Geoffrey C. Zatkin - Encinitas CA, US David W. Fay - San Diego CA, US
Assignee:
Electronic Entertainment Design and Research - San Diego CA
International Classification:
G06Q 10/00
US Classification:
705 711
Abstract:
Features of electronically embodied games are logically categorized, analyzed, and compared. Features are preferably organized according to a hierarchical classification scheme, according to a classification scheme that is not strictly tautological. All suitable feature sets are contemplated, including sets corresponding to characteristics of personifications of players and non-players, types and/or uses of game space, methods of rewarding a player, etc. In other aspects comparisons are made between an evaluation game and one or more sets of historically available games. Such sets can be grouped by genre and the number of games in such sets can range anywhere from a single game to hundreds of games, or more. Reporting and guidance can include providing a risk assessment score or other risk analysis, feature assessment (prevalence), market placement, business model analysis, dynamic trend analysis, clustered pattern recognition, and image analysis.
Systems And Methods For Evaluating, Classifying And Predicting Game Trends Using Clustered Pattern Recognition
Gregory T. Short - San Bernardino CA, US Geoffrey C. Zatkin - Encinitas CA, US David W. Fay - San Diego CA, US
Assignee:
Electronic Entertainment Design & Research - Carlsbad CA
International Classification:
G06Q 10/00
US Classification:
705 711
Abstract:
Features of electronically embodied games are logically categorized, analyzed, and compared. Features are preferably organized according to a hierarchical classification scheme, according to a classification scheme that is not strictly tautological. All suitable feature sets are contemplated, including sets corresponding to characteristics of personifications of players and non-players, types and/or uses of game space, methods of rewarding a player, etc. In other aspects comparisons are made between an evaluation game and one or more sets of historically available games. Such sets can be grouped by genre and the number of games in such sets can range anywhere from a single game to hundreds of games, or more. Reporting and guidance can include providing a risk assessment score or other risk analysis, feature assessment (prevalence), market placement, business model analysis, dynamic trend analysis, clustered pattern recognition, and image analysis.
Systems And Methods For Classifying Computer Video Game Genres Utilizing Multi-Dimensional Cloud Chart
Gregory T. Short - San Bernardino CA, US Geoffrey C. Zatkin - Encinitas CA, US David W. Fay - San Diego CA, US
Assignee:
Electronic Entertainment Design and Research - Carlsbad CA
International Classification:
G06Q 10/00
US Classification:
705 711
Abstract:
Features of electronically embodied games are logically categorized, analyzed, and compared. Features are preferably organized according to a hierarchical classification scheme, according to a classification scheme that is not strictly tautological. All suitable feature sets are contemplated, including sets corresponding to characteristics of personifications of players and non-players, types and/or uses of game space, methods of rewarding a player, etc. In other aspects comparisons are made between an evaluation game and one or more sets of historically available games. Such sets can be grouped by genre and the number of games in such sets can range anywhere from a single game to hundreds of games, or more. Reporting and guidance can include providing a risk assessment score or other risk analysis, feature assessment (prevalence), market placement, business model analysis, dynamic trend analysis, clustered pattern recognition, and image analysis.
Systems And Methods For Analyzing Electronically Embodied Games
Gregory T. Short - San Bernardino CA, US Geoffrey C. Zatkin - Encinitas CA, US David W. Fay - San Diego CA, US
Assignee:
ELECTRONIC ENTERTAINMENT DESIGN AND RESEARCH - San Diego CA
International Classification:
G06F 17/30
US Classification:
705 10
Abstract:
Features of electronically embodied games are logically categorized, analyzed, and compared. Features are preferably organized according to a hierarchical classification scheme, according to a classification scheme that is not strictly tautological. All suitable feature sets are contemplated, including sets corresponding to characteristics of players and non-players, types and/or uses of game space, methods of rewarding a player, etc. In other aspects comparisons are made between an evaluation game and one or more sets of historically available games. Such sets can be grouped by genre and the number of games in such sets can range anywhere from a single game to hundreds of games, or more. Reporting and guidance can include providing a risk assessment score or other risk analysis, feature assessment (prevalence), market placement, business model analysis, dynamic trend analysis, clustered pattern recognition, and image analysis.
Watkins, Inc. - Riverside, CA since Feb 2012
Independent Distributor
Self-Employed - Riverside, CA since Jul 2009
Photographic Artist
Moneytree, Inc. since Nov 2007
Vault Teller
Education:
National University 2010 - 2013
Bachelor's degree, Business Management
Skills:
Customer Service Retail Powerpoint Microsoft Excel Microsoft Office Microsoft Word Social Networking Marketing Social Media Marketing Entrepreneurship Coaching Small Business Sales Photography
Interests:
Business Management Writing Blogging Entrepreneurship Vegetarianism Social Media Reading Photography Music Animal Welfare Travel Philosophy