Sep 6, 2009 ... Gregory Norman Short was born in Toppenish,Washington, and in his later years lived on Whidbey Island as an active composer and performer. ...
Name / Title
Company / Classification
Phones & Addresses
Gregory Terence Short President
EEDAR Market Research · Business Intelligence & Consulting · Entertainer/Entertainment Group
2075 Corte Del Nogal SUITE B, Carlsbad, CA 92011 5431 Avenida Encinas, Carlsbad, CA 92008 7605797102
A method is given for providing a visualization of a scene corresponding to game play. The method includes steps of receiving at a visualization server information about a scene corresponding to game play at a client computer, receiving additional information about the scene at the visualization server; and constructing a visualization at the visualization server based on the scene, the constructing based at least in part on the received information and the received additional information. In another embodiment, the visualization may be composed by the user rather than being a scene corresponding to game play. In a further embodiment, a method is given for providing a visualization of a scene corresponding to game play, including: receiving at a visualization server information about a scene corresponding to game play at a client; modifying the scene information; and constructing a visualization at the visualization server based on the modified scene information.
System And Method For Distribution And Interaction Between Networked Users
John Charles Smedley - Poway CA, US Gregory Short - Lake Arrowhead CA, US William Harry Trost - Oceanside CA, US Nathan Pearce - San Diego CA, US Rob Hill - San Diego CA, US
International Classification:
G06F 3/00
US Classification:
715753, 463 42
Abstract:
Systems and methods are provided for conducting games or other interactions between networked computers, mobile devices, or other such client devices. Players compete via graphical elements, termed “devices”, that move and engage each other on top of existing windows, such as on a player's PC desktop or mobile device background. The devices may be tanks, spaceships, characters, or any other graphical element that can take part in a game or interaction. The system and method provides for short-term, casual, online games using light clients or instant messaging protocols. The games may be played quickly and easily, with minimal interruption of other endeavors. Players may conveniently choose opponents via a friends list, lobby system, or other such method, in an easy-to-use, e.g., drag-and-drop interface.
Gregory T. Short - Carlsbad CA, US Geoffrey C. Zatkin - Encinitas CA, US
Assignee:
ELECTRONIC ENTERTAINMENT DESIGN AND RESEARCH - Carlsbad CA
International Classification:
G06Q 30/02
US Classification:
705 11
Abstract:
Product-brand correlation engines are presented. A correlation engine seeks relationships among product-brand pairings. A user can submit a target product definition including product properties to the engine. The engine converts the target product properties into quantified metrics, which can be compared to established relationships among known products and brands. Based on the comparison the engine generates one or more possible product-brand alignments where the alignments indicate which brands would likely have beneficial or non-beneficial associations with the target product.
Product Recommendations And Weighting Optimization Systems
Geoffrey C. Zatkin - Encinitas CA, US Gregory T. Short - Carlsbad CA, US Theodore Spence - Oceanside CA, US Jesse Divnich - Carlsbad CA, US
Assignee:
ELECTRONIC ENTERTAINMENT DESIGN AND RESEARCH - Carlsbad CA
International Classification:
G06Q 30/00
US Classification:
705 267
Abstract:
A product recommendation ecosystem is presented. A rules engine seeks to discover one or more relationships among cross-brand product categories based on non-transaction correlations. The rules engine constructs a generic rules-set based on the universal relationships. The rules-set is sent to a recommendation engine, possibly a subscriber to the services offered by the rules engine, and the rules-set configure the recommendation engine to generate one or more cross-brand product recommendations. The recommendation engine customizes the rules-set according to location-specific information possibly comprising consumer parameters, product parameters, vendor parameters, or other local information.
Product Review Bias Identification And Recommendations
Gregory T. Short - Carlsbad CA, US Geoffrey C. Zatkin - Encinitas CA, US Theodore Spence - Oceanside CA, US Jesse Divnich - Carlsbad CA, US Shane Hebard-Massey - San Diego CA, US
Assignee:
ELECTRONIC ENTERTAINMENT DESIGN AND RESEARCH - Carlsbad CA
International Classification:
G06Q 30/02
US Classification:
705347
Abstract:
Review bias identification systems and methods are presented. A bias in one or more review elements can be identified by deriving a measure of how a review outlet's product review deviates from an industry average or composite review of the product. A bias engine generates a bias vector for a review outlet where the vector can include multiple bias metrics associated with one or more product properties. The bias engine can further present one or more recommendations of associating the product with a review outlet based on the bias vector.
Game Recommendation Engine For Mapping Games To Disabilities
Geoffrey C. Zatkin - Encinitas CA, US Gregory T. Short - Carlsbad CA, US
Assignee:
ELECTRONIC ENTERTAINMENT DESIGN AND RESEARCH - Carlsbad CA
International Classification:
G06F 17/30
US Classification:
707722, 707E17014
Abstract:
A game recommendation engine is presented. Contemplated game recommendation engines are configured to establish correlations among game attributes and attributes of known disabilities. The recommendation engine can further identify or quantify relationships among games and disabilities having the correlated attributes. The relationships can be used to generate and present recommendations to users. For example, a game design can receive recommendations on game features to incorporate into game to be compatible with or accessible to a disabled person, or a disable person can receive recommendations on games that are accessible to or compatible with o them based on their disabilities.
Gregory T. Short - Carlsbad CA, US Geoffrey C. Zatkin - Encinitas CA, US Theodore Spence - Oceanside CA, US
Assignee:
ELECTRONIC ENTERTAINMENT DESIGN AND RESEARCH - Carlsbad CA
International Classification:
G06F 17/30
US Classification:
707737, 707E17046
Abstract:
Genre discovery engines are presented. A genre discovery engine can compare clusters of products falling within known genres to other clusters. Known genres can be defined in turns of correlated product properties. When a new cluster is identified falling outside the boundaries of known genres, the discovery engine can recommend that the new cluster might be a new genre.
A gaming analysis engine is presented. The analysis engine acquires gaming telemetry data representative of a game player's interactions with a game. The engine can compare the acquired telemetry data against known gaming contexts comprising disparate telemetry data sets or marketing performance data to determine if the telemetry data satisfies triggering criteria. When the triggering criteria are satisfies, the engine can trigger an event representing a signal that desirable information is available to a user or an action is to be taken.