Timothy J. Van Hook - Menlo Park CA Howard H. Cheng - San Francisco CA Anthony P. DeLaurier - Sunnyvale CA Carroll P. Gossett - Mountain View CA Robert J. Moore - Sunnyvale CA Stephen J. Shepard - Cupertino CA Harold S. Anderson - Morgan Hill CA John Princen - Sunnyvale CA Jeffrey C. Doughty - Palo Alto CA Nathan F. Pooley - Mountain View CA Byron Sheppard - Santa Cruz CA Genyo Takeda - Osaka, JP Shuhei Kato - Shiga, JP
Assignee:
Nintendo Co., Ltd. - Kyoto Silicon Graphics, Inc. - Mountain View CA
A low cost high performance three dimensional (3D) graphics system can model a world in three dimensions and project the model onto a two dimensional viewing plane selected based on a changeable viewpoint. The viewpoint can be changed on an interactive, real time basis by operating user input controls such as game controllers. The system rapidly produces a corresponding changing image (which can include animated cartoon characters or other animation for example) on the screen of a color television set. The richly featured high performance low cost system gives consumers the chance to interact in real time inside magnificent virtual 3D worlds to provide a high degree of image realism, excitement and flexibility. An optimum feature set/architecture (including a custom designed graphics/audio coprocessor) provides high quality fast moving 3D images and digital stereo sound for video game play and other graphics applications.
High Performance Low Cost Video Game System With Coprocessor Providing High Speed Efficient 3D Graphics And Digital Audio Signal Processing
Timothy J. Van Hook - Menlo Park CA Howard H. Cheng - San Francisco CA Anthony P. DeLaurier - Sunnyvale CA Carroll P. Gossett - Mountain View CA Robert J. Moore - Sunnyvale CA Stephen J. Shepard - Cupertino CA Harold S. Anderson - Morgan Hill CA John Princen - Sunnyvale CA Jeffrey C. Doughty - Palo Alto CA Nathan F. Pooley - Mountain View CA Byron Sheppard - Santa Cruz CA Genyo Takeda - Osaka, JP Shuhei Kato - Shiga, JP
Assignee:
Nintendo Co., Ltd. Silicon Graphics, Inc. - Mountain View CA
International Classification:
G06T 1500
US Classification:
345419, 345522
Abstract:
A low cost high performance three dimensional (3D) graphics system is disclosed that can model a world in three dimensions and project the model onto a two dimensional viewing plane selected based on a changeable viewpoint. The viewpoint can be changed on an interactive, real time basis by operating user input controls such as game controllers. The system rapidly produces a corresponding changing image (which can include animated cartoon characters or other animation) on the screen of a color television set. The richly featured high performance low cost system is intended to give consumers the chance to interact in real time right inside magnificent virtual 3D worlds to provide a high degree of image realism, excitement and flexibility. An optimum feature set/architecture (including a custom designed graphics/audio coprocessor) provides high quality fast moving 3D images and digital stereo sound for video game play and other graphics applications. Numerous features provide flexibility and capabilities in a system that is intended to be within the cost range of most consumers.
High Performance Low Cost Video Game System With Coprocessor Providing High Speed Efficient 3D Graphics And Digital Audio Signal Processing
Timothy J. Van Hook - Menlo Park CA Howard H. Cheng - San Francisco CA Anthony P. DeLaurier - Sunnyvale CA Carroll P. Gossett - Mountain View CA Robert J. Moore - Sunnyvale CA Stephen J. Shepard - Cupertino CA Harold S. Anderson - Morgan Hill CA John Princen - Sunnyvale CA Jeffrey C. Doughty - Palo Alto CA Nathan F. Pooley - Mountain View CA Byron Sheppard - Santa Cruz CA Genyo Takeda - Osaka, JP Shuhei Kato - Shiga, JP
Assignee:
Nintendo Co., Ltd. - Kyoto Silicon Graphics Inc. - Mountain View CA
International Classification:
G06F 1500
US Classification:
345501, 345522
Abstract:
A low cost high performance three dimensional (3D) graphics system is disclosed that can model a world in three dimensions and project the model onto a two dimensional viewing plane selected based on a changeable viewpoint. The viewpoint can be changed on an interactive, real time basis by operating user input controls such as game controllers. The system rapidly produces a corresponding changing image (which can include animated cartoon characters or other animation) on the screen of a color television set. The richly featured high performance low cost system is intended to give consumers the change to interact in real time right inside magnificent virtual 3D worlds to provide a high degree of image realism, excitement and flexibility. An optimum feature set/architecture (including a custom designed graphics/audio coprocessor) provides high quality fast moving 3D images and digital stereo sound for video game play and other graphics applications. Numerous features provide flexibility and capabilities in a system that is intended to be within the cost range of most consumers.
Video Game System With Coprocessor Providing High Speed Efficient 3D Graphics And Digital Audio Signal Processing
Timothy J. Van Hook - Menlo Park CA Howard H. Cheng - San Francisco CA Anthony P. DeLaurier - Sunnyvale CA Carroll P. Gossett - Mountain View CA Robert J. Moore - Sunnyvale CA Stephen J. Shepard - Cupertino CA Harold S. Anderson - Morgan Hill CA John Princen - Sunnyvale CA Jeffrey C. Doughty - Palo Alto CA Nathan F. Pooley - Mountain View CA Byron Sheppard - Santa Cruz CA Genyo Takeda - Hirakata, JP Shuhei Kato - Otsu, JP
Assignee:
Nintendo Co., Ltd. - Osaka Silicon Graphics, Inc. - Mountain View CA
International Classification:
G06F 1516
US Classification:
345503
Abstract:
A low cost high performance three dimensional (3D) graphics system can model a world in three dimensions and project the model onto a two dimensional viewing plane selected based on a changeable viewpoint. The viewpoint can be changed on an interactive, real time basis by operating user input controls such as game controllers. The system rapidly produces a corresponding changing image (which can include animated cartoon characters or other animation for example) on the screen of a color television set. The richly featured high performance low cost system gives consumers the chance to interact in real time inside magnificent virtual 3D worlds to provide a high degree of image realism, excitement and flexibility. An optimum feature set/architecture (including a custom designed graphics/audio coprocessor) provides high quality fast moving 3D images and digital stereo sound for video game play and other graphics applications.
Interface For A High Performance Low Cost Video Game System With Coprocessor Providing High Speed Efficient 3D Graphics And Digital Audio Signal Processing
Timothy J. Van Hook - Menlo Park CA Howard H. Cheng - San Francisco CA Anthony P. DeLaurier - Sunnyvale CA Carroll P. Gossett - Mountain View CA Robert J. Moore - Sunnyvale CA Stephen J. Shepard - Cupertino CA Harold S. Anderson - Morgan Hill CA John Princen - Sunnyvale CA Jeffrey C. Doughty - Palo Alto CA Nathan F. Pooley - Mountain View CA Byron Sheppard - Santa Cruz CA Genyo Takeda - Hirakata, JP Shuhei Kato - Otsu, JP
Assignee:
Nintendo Co., Ltd. - Kyoto Silicon Graphics Inc. - Mountain View CA
International Classification:
G06T 100
US Classification:
345522
Abstract:
A low cost high performance three dimensional (3D) graphics system is disclosed that can model a world in three dimensions and project the model onto a two dimensional viewing plane selected based on a changeable viewpoint. The viewpoint can be changed on an interactive, real time basis by operating user input controls such as game controllers. The system rapidly produces a corresponding changing image (which can include animated cartoon characters or other animation) on the screen of a color television set. The richly featured high performance low cost system is intended to give consumers the chance to interact in real time right inside magnificent virtual 3D worlds to provide a high degree of image realism, excitement and flexibility. An optimum feature set/architecture (including a custom designed graphics/audio coprocessor) provides high quality fast moving 3D images and digital stereo sound for video game play and other graphics applications. Numerous features provide flexibility and capabilities in a system that is intended to be within the cost range of most consumers.
High Performance Low Cost Video Game System With Coprocessor Providing High Speed Efficient 3D Graphics And Digital Audio Signal Processing
Timothy J. Van Hook - Menlo Park CA Howard H. Cheng - San Francisco CA Anthony P. DeLaurier - Sunnyvale CA Carroll P. Gossett - Mountain View CA Robert J. Moore - Sunnyvale CA Stephen J. Shepard - Cupertino CA Harold S. Anderson - Morgan Hill CA John Princen - Sunnyvale CA Jeffrey C. Doughty - Palo Alto CA Nathan F. Pooley - Mountain View CA Byron Sheppard - Santa Cruz CA Genyo Takeda - Hirakata, JP Shuhei Kato - Otsu, JP
Assignee:
Nintendo Co., Ltd. - Kyoto Silicon Graphics, Inc. - Mountain View CA
International Classification:
G06T 1140
US Classification:
345431
Abstract:
A low cost high performance three dimensional (3D) graphics system can model a world in three dimensions and project the model onto a two dimensional viewing plane selected based on a changeable viewpoint. The viewpoint can be changed on an interactive, real time basis by operating user input controls such as game controllers. The system rapidly produces a corresponding changing image (which can include animated cartoon characters or other animation) on the screen of a color television set. The richly featured high performance low cost system gives consumers the chance to interact in real time right inside magnificent virtual 3D worlds to provide a high degree of image realism, excitement and flexibility. An optimum feature set/architecture (including a custom designed graphics/audio coprocessor) provides high quality fast moving 3D images and digital stereo sound for video game play and other graphics applications. Numerous features provide flexibility and capabilities in a system within the cost range of most consumers.