Leadership Team Building Powerpoint Social Media Public Speaking Windows Sales Graphic Design Photoshop Event Planning Teaching Business Development English Negotiation Team Leadership Advertising Strategic Planning Engineering Strategy Sales Management Html Microsoft Office Microsoft Word Program Management Microsoft Excel Marketing New Business Development Social Networking Event Management Training Editing Time Management Nonprofits Customer Service Project Planning Business Strategy Management Teamwork Project Management Coaching Research Analysis
Honeywell
Electrical Engineer
New Mexico State University Aug 2017 - Dec 2018
Student Tutor
Texas Roadhouse Aug 2017 - Dec 2018
Bartender and Server and Trainer
Education:
New Mexico State University 2013 - 2018
New Mexico State University
Skills:
C Programming Arduino Basic Java Programming Microsoft Office Customer Service Management Microsoft Excel Leadership Microsoft Word Microsoft Powerpoint Public Speaking Research Project Management Matlab Test Equipment Test Engineering
Microsoft Feb 2016 - Oct 2018
Group Program Manager ???????? Mixed Reality Studios
Microsoft Feb 2016 - Oct 2018
Principal Technical Program Manager - Commercial Software Engineering
Microsoft Oct 2014 - Feb 2016
Executive Producer - Hololens
Trc Family Entertainment Feb 2013 - Dec 2013
Studio Manager
Electronics Arts Feb 2011 - Feb 2013
Senior Development Director, Visceral Games
Education:
The University of Texas at Austin
Skills:
Video Games Game Development Mmo Game Design Online Gaming Gameplay Computer Games Ps3 Social Games Xbox 360 Mobile Games Cross Platform Development Casual Games Monetization Management Project Management Video Game Production Multiplayer Virtual Goods Game Balance Level Design Interactive Entertainment Console User Experience Process Improvement Risk Assessment Risk Management Project Planning Team Building Team Leadership Product Management Cross Functional Team Leadership Agile Methodologies Program Management Strategy Product Development Start Ups E Commerce Software Development Leadership Mobile Devices Customer Insight Enterprise Software Software Development Life Cycle Software As A Service Strategic Planning Product Strategy Microsoft Office Mobile Applications
Fraser & Fogle Architects since Apr 2009
Project Architect
Stantec Architecture Jul 2005 - Jan 2009
Project Architect
MulvannyG2 Architecture Jul 2000 - Jun 2005
Project Manager
RHL Design Group May 1998 - Jun 2000
Job Captain
Copeland Design and Construction Jun 1997 - Aug 1997
Intern
Education:
Washington State University 1993 - 1998
Bachelor of Architecture, Architecture
Skills:
Architectural Design Design Research Autocad Architectural Drawings Submittals Revit Construction Microsoft Office Bim Space Planning Site Planning Construction Documents Detailing Architecture Sketchup Aia Cad Architectures Renovation Steel Detailing Building Information Modeling Additions Design Development Commercial Projects Consultant Coordination Code Research Architectural Drafting Tenant Improvements Building Codes Construction Detailing Remodels Construction Observation Tenant Improvement Commercial Architecture 3D Rendering Ada Compliance
Civil Rights General Practice Ethics & Professional Responsibility Ethics & Professional Responsibility Civil Litigation Insurance Defense Products Liability Medical Malpractice
J. Todd Coleman - Austin TX, US Josef Hall - Cedar Park TX, US James L. Nance - Austin TX, US
Assignee:
KingsIsle Entertainment Incorporated - Dallas TX
International Classification:
A63F 9/24
US Classification:
463 31, 709205, 709206, 463 42
Abstract:
A massively multiplayer online role playing game (MMORPG) or, more specifically, a card-based MMORPG enables characters in a virtual world to collect cards representing specified actions or powers and presents three-dimensional (3D) elements to players representing one or more aspects associated with the characters and environment. This 3D display can, in some implementations, offer a real-time combat engine that processes the card-based events. The 3D display may also offer hanging effects that dynamically present state information associated with the respective character. Further, the MMORPG may offer a real-time responsive and flexible chat management system.
Collectable Card-Based Game In A Massively Multiplayer Role-Playing Game
J. Todd Coleman - Austin TX, US Josef Hall - Cedar Park TX, US James L. Nance - Austin TX, US
Assignee:
KingsIsle Entertainment Incorporated - Dallas TX
International Classification:
A63F 9/24
US Classification:
463 7, 463 11, 463 23, 463 32, 463 42
Abstract:
This disclosure generally describes a massively multiplayer online role playing game (MMORPG) or, more specifically, a card-based MMORPG that enables characters in a virtual world to collect cards representing specified actions or powers and presents three-dimensional (3D) elements to players representing one or more aspects associated with the characters and environment. This 3D display can, in one implementation, offer a real-time combat engine that processes the card-based events. The 3D display may also offer hanging effects that dynamically present state information associated with the respective character. Further, the MMORPG may offer a real-time responsive and flexible chat management system.
Collectable Card-Based Game In A Massively Multiplayer Role-Playing Game That Processes Card-Based Events
J. Todd Coleman - Austin TX, US Josef Hall - Cedar Park TX, US James L. Nance - Austin TX, US
Assignee:
KingsIsle Entertainment Incorporated - Dallas TX
International Classification:
A63F 9/24
US Classification:
463 23, 463 32, 463 42
Abstract:
This disclosure generally describes a massively multiplayer online role playing game (MMORPG) or, more specifically, a card-based MMORPG that enables characters in a virtual world to collect cards representing specified actions or powers and presents three-dimensional (3D) elements to players representing one or more aspects associated with the characters and environment. This 3D display can, in one implementation, offer a real-time combat engine that processes the card-based events. The 3D display may also offer hanging effects that dynamically present state information associated with the respective character. Further, the MMORPG may offer a real-time responsive and flexible chat management system.
Collectable Card-Based Game In A Massively Multiplayer Role-Playing Game That Presents Real-Time State Information
J. Todd Coleman - Austin TX, US Josef Hall - Cedar Park TX, US James L. Nance - Austin TX, US
International Classification:
A63F 13/00 A63F 9/24
US Classification:
463 32, 463 42
Abstract:
This disclosure generally describes a massively multiplayer online role playing game (MMORPG) or, more specifically, a card-based MMORPG that enables characters in a virtual world to collect cards representing specified actions or powers and presents three-dimensional (3D) elements to players representing one or more aspects associated with the characters and environment. This 3D display can, in one implementation, offer a real-time combat engine that processes the card-based events. The 3D display may also offer hanging effects that dynamically present state information associated with the respective character. Further, the MMORPG may offer a real-time responsive and flexible chat management system.