A method for filtered peer-to-peer business communication in a distributed computer environment includes accessing offers associated with one or more offerors and requests associated with one or more requestors, each offer and each request including a set of filter components. Filter components of offers are compared with corresponding filter components of requests to determine whether one or more offers match one or more requests. A match is determined between an offer and a request if the filter components of the offer match the corresponding filter components of the request. In response, at least a matching portion of the offer and request is replicated and communicated to both the offeror associated with the offer and the requestor associated with the request to provide filtered peer-to-peer communication between the offeror and requestor.
An application-driven scheduling system () includes a scheduling engine () that receives at least one schedule item () and associated time information from at least one application (). The scheduling engine () determines whether the time information for the item () satisfies one or more schedule criteria and, if so, determines a location () for the item () within a schedule () according to the time information. The scheduling engine () generates the schedule () containing the item () and a rendering engine () renders the schedule () for display to at least one user (). The schedule () may include one or more cells (), with the location () for the item () being in a particular cell (), the scheduling engine () determining the location () for the item () within the cell () according to the time information based on a percentage of the width () of the cell (). The item () may be incorporated into the schedule () dynamically in response to its generation at the application ().
Filtered Peer-To-Peer Business Communication In A Distributed Computer Environment
A method for filtered peer-to-peer business communication in a distributed computer environment includes accessing offers associated with one or more offerors and requests associated with one or more requesters, each offer and each request including a set of filter components. Filter components of offers are compared with corresponding filter components of requests to determine whether one or more offers match one or more requests. A match is determined between an offer and a request if the filter components of the offer match the corresponding filter components of the request. In response, at least a matching portion of the offer and request is replicated and communicated to both the offeror associated with the offer and the requestor associated with the request to provide filtered peer-to-peer communication between the offeror and requestor.
Filtered Peer-To-Peer Business Communication In A Distributed Computer Environment
A method for filtered peer-to-peer business communication in a distributed computer environment includes accessing offers associated with one or more offerors and requests associated with one or more requestors, each offer and each request including a set of filter components. Filter components of offers are compared with corresponding filter components of requests to determine whether one or more offers match one or more requests. A match is determined between an offer and a request if the filter components of the offer match the corresponding filter components of the request. In response, at least a matching portion of the offer and request is replicated and communicated to both the offeror associated with the offer and the requestor associated with the request to provide filtered peer-to-peer communication between the offeror and requestor.
Z2Live - Greater Seattle Area since Feb 2011
Art Director
EscapePod Apr 2004 - Dec 2006
Senior Artist
Carrrion City (independent project) Nov 2002 - Jun 2003
Concept artist,modeler,texture artist
Education:
Savannah College of Art and Design 1997 - 2002
Skills:
Character Animation Texturing Conceptual Art Maya
Interests:
Concept design, Concept art, game design, mobile and web gaming development, platform gaming, character design, production design.
Intergalactic Global Head-Brain At Bluefug Ventures
SVP, Phosphate Buffer Solutions at blueFug Ventures
Location:
Dallas/Fort Worth Area
Industry:
Computer Software
Work:
blueFug Ventures - Richardson, Tx since Jun 2013
SVP, Phosphate Buffer Solutions
CA Technologies - Dallas/Fort Worth Area Aug 2011 - May 2013
Director - Product Marketing
iTKO, Inc. - Dallas, TX Nov 2003 - Aug 2011
VP Marketing Communications
blueFug Media-Brewery Jan 1992 - Sep 2005
Owner
i2 Technologies May 1998 - Sep 2002
Executive Producer, in2action; Director eMarketing; Media Architect
Skills:
Enterprise Software User Interface Design Information Architecture Web Design Video Production Music Production Audio Design Technical Writing Sales Process Product Marketing Online Marketing SEO Brewing Game Design Comedy String Theory Telekinesis Astral Projection Clairvoyance Grant 3 Wishes Cooling Water Fault Analysis Online Advertising Start-ups Demand Generation User Experience Rock & Roll Drums Bass Guitar Childcare Lead Generation Sales Enablement Cloud Computing Strategy Professional Services Salesforce.com Business Alliances Go-to-market Strategy SOA SaaS Leadership Messaging
Languages:
English Creoles and pidgins, English-based English, Old (ca.450-1100) English, Middle (1100-1500) Russian Spanish Latin
Awards:
National Merit Scholar, Baylor Presidential Scholar
Constant Contact - San Francisco Bay Area since Aug 2012
Software Engineer
AVI-SPL 2010 - Aug 2012
Lead Web Developer
Freelance Feb 2010 - Aug 2010
Web Developer
Commercial Software, Inc. - Midland, MI Feb 2005 - Feb 2010
Web Developer
I Heart Movies Feb 2006 - Jan 2010
Founder
Education:
Delta College 2003 - 2008
Skills:
JavaScript HTML 5 CSS 3 MYSQL jQuery BackboneJS git
Glendale Public School Brampton Morocco 1984-1992, Beatty Fleming Public School Brampton Morocco 1993-1997, Heart Lake Secondary School Brampton Morocco 1999-2002