Respondesign - Portland, OR since Oct 2003
Chief Technical Officer
Outrage Entertainment (subsidiary of THQ) - Ann Arbor, MI 1995 - 2003
Senior Engineer
Accolade/Infogrames 1999 - 2001
Senior Engineer
Nathan Good Architects Pc
Architectural Intern
Quarter Twenty Architecture Sep 1, 2014 - May 2015
Intern
Portland State University’s Material Lab For Architecture and Fine Arts Jan 2012 - Sep 2014
Material Lab Technician
Pilkington Aug 2007 - Sep 2009
Customer Service Representative
Dillards Dept Store Nov 2005 - Mar 2006
Sales
Education:
Portland State University 2009 - 2014
Bachelor of Architecture, Bachelors, Architecture
Mt. Hood Community College 2002 - 2006
Skills:
Rhino Sketchup Model Making Adobe Creative Suite Architectures Indesign Rendering Sustainability Sustainable Design Green Building Architectural Drawings Urban Planning Revit Design Research 3D Studio Max Photoshop Sketching Urban Design Architectural Design Bim Illustrator Mig Welding Tig Welding Woodworking Wood Shop Laser Cutting Cnc Operation Microsoft Office Drawing Powerpoint Graphic Design Public Speaking Research Project Management Photography
Phineas Ayer Barnes - Portland OR, US Ted Spooner - Portland OR, US Jade L. Dhabolt - Portland OR, US Jason Leighton - West Linn OR, US
Assignee:
responDesign, Inc. - Portland OR
International Classification:
A63F 9/24 A63F 13/00
US Classification:
463 43, 463 30
Abstract:
An instructional gaming apparatus and method implements adaptive instructional gaming from a start point along a trajectory to a final goal. The system comprises a receiver for electronically receiving data from a user. The system further includes an electronic subject matter database with a clearly defined set of discrete heuristics combined with an electronic processor for the creation of an electronic instructional gaming curriculum unique to the individual user and their goals to enable proficiency in the given subject matter. Performance is periodically tested. And electronic means allows the information from the user performance database to be incorporated into the discrete heuristic utilized by the electronic processor for the creation of future electronic instructional gaming curriculums and/or individual instructional gaming lessons for the specific user in the given subject.
Phineas Barnes - Portland OR, US Ted Spooner - Portland OR, US Jade Dhabolt - Portland OR, US Jason Leighton - West Linn OR, US
International Classification:
G09B003/00
US Classification:
434350000
Abstract:
An instructional gaming apparatus and method implements adaptive instructional gaming from a start point along a trajectory to a final goal. The system comprises a receiver for electronically receiving data from a user. The system further includes an electronic subject matter database with a clearly defined set of discrete heuristics combined with an electronic processor for the creation of an electronic instructional gaming curriculum unique to the individual user and their goals to enable proficiency in the given subject matter. Performance is periodically tested. And electronic means allows the information from the user performance database to be incorporated into the discrete heuristic utilized by the electronic processor for the creation of future electronic instructional gaming curriculums and/or individual instructional gaming lessons for the specific user in the given subject.
Augmented Reality Therapeutic Movement Display And Gesture Analyzer
- Warsaw IN, US Timothy R. Price - East Grand Rapids MI, US Ted Spooner - Grand Rapids MI, US Dave Van Andel - Spring Lake MI, US Travis Dittmer - Grand Rapids MI, US John Kotwick - Grand Rapids MI, US Jason Leighton - Portland OR, US
Systems and methods for displaying augmented reality clinical movements may use an augmented reality device to display aspects of a clinical movement. The systems and methods may use a motion capture device to capture the clinical movement. A method may include analyzing information about the clinical movement to determine a path of motion representative of at least a portion of the clinical movement. The method may automatically define a path region or a virtual target in an augmented reality environment overlaid on a real environment. The method may display the path region or the virtual target on an augmented reality display.
Augmented Reality Therapeutic Movement Display And Gesture Analyzer
Richard Wells - Ada MI, US Timothy R. Price - East Grand Rapids MI, US Ted Spooner - Grand Rapids MI, US Dave Van Andel - Spring Lake MI, US Travis Dittmer - Grand Rapids MI, US John Kotwick - Grand Rapids MI, US Jason Leighton - Portland OR, US
Systems and methods for displaying augmented reality clinical movements may use an augmented reality device to display aspects of a clinical movement. The systems and methods may use a motion capture device to capture the clinical movement. A method may include analyzing information about the clinical movement to determine a path of motion representative of at least a portion of the clinical movement. The method may automatically define a path region or a virtual target in an augmented reality environment overlaid on a real environment. The method may display the path region or the virtual target on an augmented reality display.
Augmented Reality Therapeutic Movement Display And Gesture Analyzer
Richard Wells - Ada MI, US Timothy R. Price - East Grand Rapids MI, US Ted Spooner - Grand Rapids MI, US Dave Van Andel - Spring Lake MI, US Travis Dittmer - Grand Rapids MI, US John Kotwick - Grand Rapids MI, US Jason Leighton - Portland OR, US
Systems and methods for displaying augmented reality clinical movements may use an augmented reality device to display aspects of a clinical movement. The systems and methods may use a motion capture device to capture the clinical movement. A method may include analyzing information about the clinical movement to determine a path of motion representative of at least a portion of the clinical movement. The method may automatically define a path region or a virtual target in an augmented reality environment overlaid on a real environment. The method may display the path region or the virtual target on an augmented reality display.
Predictive Telerehabilitation Technology And User Interface
Richard Wells - Ada MI, US Timothy R. Price - East Grand Rapids MI, US Ted Spooner - Warsaw IN, US Dave Van Andel - Spring Lake MI, US Travis Dittmer - Grand Rapids MI, US John Kotwick - Grand Rapids MI, US Jason Leighton - Portland OR, US
International Classification:
G06F 19/00 G06Q 10/10
Abstract:
Embodiments of a system and method for evaluating or predicting therapy adherence are generally described herein. A system may include a display and a processor connected to the display to provide a user interface, including a calendar with a plurality of activities of a protocol. The plurality of activities may include exercises, education, questionnaires, etc., which may be presented on particular days or at particular times. Patient adherence to the protocol may be determined, and the display may provide information related to the patient adherence to a clinician. The display may provide a prediction about future patient adherence. The processor may, based on a determination about future patient adherence or past patient adherence, automatically modify the protocol. After the protocol is modified, the calendar may be updated and the display may show the updated calendar.
Googleplus
Jason Leighton
Work:
Salvation Army - Multimedia Producer (2007)
Education:
University of California, San Diego - Visual Arts
Jason Leighton
Education:
Worcester Vocational High Scholl, Worcester Vocational High School
Tagline:
I am who i am and always will be. I'm also a avid blogger about Android Theming, Motorola Droids, Motorola Droid 2, Android Gingerbread, Gingerbread, Android GoLauncherEX, GoLauncherEX, Go Launcher, Android Metamorph, Metamoprh, ADWLauncher, DroidPirate