Jun Murakawa

age ~49

from Foster City, CA

Jun Murakawa Phones & Addresses

  • Foster City, CA
  • Frisco, TX
  • San Francisco, CA
  • Dallas, TX
  • Redwood City, CA
  • Mountain View, CA
  • Davis, CA

Work

  • Company:
    Playstation
    Apr 2019
  • Position:
    Senior manager, graphics technology

Education

  • Degree:
    Masters
  • School / High School:
    San Francisco State University
    2004 to 2006
  • Specialities:
    Computer Science

Skills

Computer Graphics • Gpu • Ps3 • Opengl • C++ • Shaders • Game Development • Software Engineering • Directx • Debugging • C • Game Programming • Glsl • Multithreading • Perforce • Algorithms • Console • Device Drivers • Python • Opengl Es • Subversion • Graphics Processing Unit • Compilers • Software Development

Languages

English • Japanese

Industries

Computer Games

Resumes

Jun Murakawa Photo 1

Senior Manager, Graphics Technology

view source
Location:
San Francisco, CA
Industry:
Computer Games
Work:
Playstation
Senior Manager, Graphics Technology

Playstation Nov 2012 - Mar 2019
Manager, Graphics Technology

Playstation Apr 2010 - Nov 2012
Staff Graphics Software Engineer

Playstation Jun 2006 - Apr 2010
Senior Graphics Software Engineer

Sun Microsystems Apr 2000 - Nov 2003
Software Engineer
Education:
San Francisco State University 2004 - 2006
Masters, Computer Science
Tokyo Institute of Technology 1998 - 2000
Masters, Electrical Engineering
Skills:
Computer Graphics
Gpu
Ps3
Opengl
C++
Shaders
Game Development
Software Engineering
Directx
Debugging
C
Game Programming
Glsl
Multithreading
Perforce
Algorithms
Console
Device Drivers
Python
Opengl Es
Subversion
Graphics Processing Unit
Compilers
Software Development
Languages:
English
Japanese

Us Patents

  • Graphics Processing Using Dynamic Resources

    view source
  • US Patent:
    20140347371, Nov 27, 2014
  • Filed:
    May 24, 2013
  • Appl. No.:
    13/902661
  • Inventors:
    - Tokyo, JP
    Osman Steven - Foster City CA, US
    Jun Murakawa - Foster City CA, US
    Christopher Ho - Foster City CA, US
  • International Classification:
    G06T 1/20
  • US Classification:
    345501
  • Abstract:
    A system has a central processing unit (CPU) and a graphics processing unit (GPU) that includes one or more registers. The GPU can change a resource descriptor in one of the GPU's registers. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
  • Developer Controlled Layout

    view source
  • US Patent:
    20140347375, Nov 27, 2014
  • Filed:
    May 24, 2013
  • Appl. No.:
    13/902658
  • Inventors:
    - Tokyo, JP
    Christopher Ho - Foster City CA, US
    Mark E. Cerny - Foster City CA, US
    Steven Osman - Foster City CA, US
    Jun Murakawa - Foster City CA, US
    Dmitri Shtilman - Foster City CA, US
    Jason Scanlin - Foster City CA, US
  • International Classification:
    G06T 1/20
  • US Classification:
    345522
  • Abstract:
    A method for processing graphics for a GPU program, translating instructions from a shading language into an intermediate language with a front end of a GPU compiler; translating the instructions from the intermediate language into a GPU object language with a back end of the GPU compiler; wherein the instructions in the shading language include instructions defining a layout of resources for the GPU program.

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Jun Murakawa Photo 2

Jun Murakawa


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