Michael Scott Ambinder

age ~45

from Winter Park, FL

Also known as:
  • Michael S Ambinder
  • Mike S Ambinder
  • Scott M Ambinder
  • Michael S Amginder
  • Michaela M Binder
  • Michael R
Phone and address:
240 Trismen Ter, Winter Park, FL 32789

Michael Ambinder Phones & Addresses

  • 240 Trismen Ter, Winter Park, FL 32789
  • 16245 NE 51St St, Redmond, WA 98052
  • 10495 4Th St, Bellevue, WA 98004 • 4255029371
  • 10495 NE 4Th St #612, Bellevue, WA 98004 • 4255029371
  • 1609 Valley Rd, Champaign, IL 61820 • 2173552471
  • 16092 Valley Rd, Champaign, IL 61820 • 2173552471
  • 1817 Valley Rd, Champaign, IL 61820 • 2173552471
  • New Haven, CT

Work

  • Position:
    Protective Service Occupations

Education

  • Degree:
    Associate degree or higher

Industries

Computer Games

Us Patents

  • Player Biofeedback For Dynamically Controlling A Video Game State

    view source
  • US Patent:
    20110009193, Jan 13, 2011
  • Filed:
    Jul 10, 2009
  • Appl. No.:
    12/501284
  • Inventors:
    Steven J. Bond - Issaquah WA, US
    Michael S. Ambinder - Bellevue WA, US
  • Assignee:
    Valve Corporation - Bellevue WA
  • International Classification:
    A63F 9/24
  • US Classification:
    463 36, 463 42
  • Abstract:
    Various embodiments are directed towards employing one or more physical sensors arranged on or in proximity to a video game player to obtain biofeedback measures that are then useable to dynamically modify a state of play of a video game. The sensors may be connected or even un-connected to the game player, replace, or otherwise augment traditional physical game controllers. The sensors gather various biofeedback measures and provide such measures to a biofeedback application programming interface (API). Before and/or during video game play, the video game queries the biofeedback API to request inferences about the game player's state of arousal. The response to the query is then used to modify the state of the video game play. Where the video game is a multi-player video game, biofeedback measures from other game players may also be obtained and used to further modify the state of the video game play.
  • Video Game Controller Having User Swappable Control Components

    view source
  • US Patent:
    20110105231, May 5, 2011
  • Filed:
    Nov 4, 2009
  • Appl. No.:
    12/612578
  • Inventors:
    Michael S. Ambinder - Bellevue WA, US
    Steven J. Bond - Issaquah WA, US
    Scott Dalton - Seattle WA, US
  • Assignee:
    Valve Corporation - Bellevue WA
  • International Classification:
    A63F 9/24
  • US Classification:
    463 38
  • Abstract:
    A game controller is provided. One or more main control input interfaces on the game controller consist of generalized sockets. A variety of modular input interfaces can be plugged into these sockets. Hardware specific to the input type of the modular input is contained within the modular input itself, and plugged in via an interface. This allows for dual analog sticks, a combination of analog and trackball, or further any combination of touchpad, directional pad, or additional components.
  • Player Biofeedback For Dynamically Controlling A Video Game State

    view source
  • US Patent:
    20170080339, Mar 23, 2017
  • Filed:
    Dec 5, 2016
  • Appl. No.:
    15/369625
  • Inventors:
    - Bellevue WA, US
    Michael S. Ambinder - Bellevue WA, US
  • Assignee:
    VALVE CORPORATION - Bellevue WA
  • International Classification:
    A63F 13/42
    A63F 13/63
    A63F 13/65
    A63F 13/212
  • Abstract:
    Various embodiments are directed towards employing one or more physical sensors arranged on or in proximity to a video game player to obtain biofeedback measures that are then useable to dynamically modify a state of play of a video game. The sensors may be connected or even un-connected to the game player, replace, or otherwise augment traditional physical game controllers. The sensors gather various biofeedback measures and provide such measures to a biofeedback application programming interface (API). Before and/or during video game play, the video game queries the biofeedback API to request inferences about the game player's state of arousal. The response to the query is then used to modify the state of the video game play. Where the video game is a multi-player video game, biofeedback measures from other game players may also be obtained and used to further modify the state of the video game play.

Resumes

Michael Ambinder Photo 1

Experimental Psychologist At Valve

view source
Location:
Greater Seattle Area
Industry:
Computer Games

Lawyers & Attorneys

Michael Ambinder Photo 2

Michael Ambinder - Lawyer

view source
ISLN:
1000247448
Admitted:
2015

Googleplus

Michael Ambinder Photo 3

Michael Ambinder

Youtube

A Fireside chat with John & Mike - John Hopso...

John and Mike will host a 'fireside chat' where we share a little bit ...

  • Duration:
    44m 13s

Concern Over Lack of Iran Plan

AEI Middle East Scholar Michael Rubin weighs in. Plus; CBS News' Marc ...

  • Duration:
    13m 40s

Ambinder's Budget Breakdown

CBS News' Chief Political Consultant, the Atlantic's Marc Ambinder bre...

  • Duration:
    3m 9s

A Reagan Forum with Marc Ambinder 10/10/18

Marc Ambinder's The Brink tells the incredible story of the Able Arche...

  • Duration:
    1h 12m 51s

Osama bin Laden Raid: Marc Ambinder On New De...

****** Rubin Report is a sit down, straight up talk show about hot to...

  • Duration:
    9m 27s

natChat Feb 24, 2021: Mike Ambinder

Mike is an experimental psychologist at Valve, focusing on BCIs and ha...

  • Duration:
    45m 34s

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