Steven J. Bond - Issaquah WA, US Michael S. Ambinder - Bellevue WA, US
Assignee:
Valve Corporation - Bellevue WA
International Classification:
A63F 9/24
US Classification:
463 36, 463 42
Abstract:
Various embodiments are directed towards employing one or more physical sensors arranged on or in proximity to a video game player to obtain biofeedback measures that are then useable to dynamically modify a state of play of a video game. The sensors may be connected or even un-connected to the game player, replace, or otherwise augment traditional physical game controllers. The sensors gather various biofeedback measures and provide such measures to a biofeedback application programming interface (API). Before and/or during video game play, the video game queries the biofeedback API to request inferences about the game player's state of arousal. The response to the query is then used to modify the state of the video game play. Where the video game is a multi-player video game, biofeedback measures from other game players may also be obtained and used to further modify the state of the video game play.
Video Game Controller Having User Swappable Control Components
Michael S. Ambinder - Bellevue WA, US Steven J. Bond - Issaquah WA, US Scott Dalton - Seattle WA, US
Assignee:
Valve Corporation - Bellevue WA
International Classification:
A63F 9/24
US Classification:
463 38
Abstract:
A game controller is provided. One or more main control input interfaces on the game controller consist of generalized sockets. A variety of modular input interfaces can be plugged into these sockets. Hardware specific to the input type of the modular input is contained within the modular input itself, and plugged in via an interface. This allows for dual analog sticks, a combination of analog and trackball, or further any combination of touchpad, directional pad, or additional components.
Player Biofeedback For Dynamically Controlling A Video Game State
- Bellevue WA, US Michael S. Ambinder - Bellevue WA, US
Assignee:
VALVE CORPORATION - Bellevue WA
International Classification:
A63F 13/42 A63F 13/63 A63F 13/65 A63F 13/212
Abstract:
Various embodiments are directed towards employing one or more physical sensors arranged on or in proximity to a video game player to obtain biofeedback measures that are then useable to dynamically modify a state of play of a video game. The sensors may be connected or even un-connected to the game player, replace, or otherwise augment traditional physical game controllers. The sensors gather various biofeedback measures and provide such measures to a biofeedback application programming interface (API). Before and/or during video game play, the video game queries the biofeedback API to request inferences about the game player's state of arousal. The response to the query is then used to modify the state of the video game play. Where the video game is a multi-player video game, biofeedback measures from other game players may also be obtained and used to further modify the state of the video game play.