Gracenote
Sales Director
Matterport 2015 - 2017
Vice President Business Development
Apportable 2014 - 2015
Senior Vice President, Business and Corporate Development
Unity Technologies 2010 - 2014
Vice President Business Development and General Manager Unity Games
Toybots Playchemy and Others 2008 - 2010
Consultant, Advisor and Chief Executive Officer
Education:
Brown University
Master of Science, Masters, Computer Science
Brown University
Bachelors, Bachelor of Science, Mathematics, Physics
University of California, Berkeley
Master of Business Administration, Masters, Finance
Skills:
Strategy Mobile Devices Mobile Applications Business Development Start Ups Strategic Partnerships Video Games Monetization Analytics Mobile Games Product Management Social Games Mobile Internet Mobile Technology Product Marketing Game Design Web Applications User Interface Go To Market Strategy Casual Games Business Strategy Game Development Entrepreneurship Venture Capital Product Development New Business Development Consumer Electronics Telecommunications Multimedia Business Modeling Leadership Online Gaming User Experience Gameplay Ios Development E Commerce Marketing Strategy Management Market Analysis Cloud Computing Iphone Agile Project Management Software Development Competitive Analysis Saas Corporate Development Mobile Content Agile Methodologies Android Mobile Strategy
Interests:
Mobile Clean Technology Health Care Consumer Internet Enterprise Software
Web Applications Mobile Devices Video Games Consumer Electronics Multimedia Strategic Partnerships Analytics Business Development Mobile Applications Strategy Start-ups Mobile Technology Product Management Entrepreneurship Product Marketing Market Analysis New Business Development Competitive Analysis Mobile Games Cloud Computing Monetization Go-to-market Strategy Business Strategy SaaS Product Development Mobile Internet E-commerce Software Development Telecommunications Venture Capital Marketing Strategy Online Gaming Social Games Corporate Development Mobile Content Agile Methodologies User Experience Android Mobile Strategy Game Development Gameplay MMO
Us Patents
Networked Computer Game System With Persistent Playing Objects
William M. Hawkins - Palo Alto CA Oren J. Tversky - Stanford CA Nick Robins - San Francisco CA Stewart K. Hester - Redwood City CA
Assignee:
William M. Hawkins, III - Atherton CA
International Classification:
G06F 1516
US Classification:
709218, 463 29, 463 42
Abstract:
The mapping of playing objects from one game to another. In one embodiment, generic attributes of an object may be mapped to game-specific attributes. The mapping may either change or maintain the look and feel of an object. For example, a fast but lightly-armed starship in one game may be mapped to a quick but weak warrior in another game.
Networked Computer Game System With Persistent Playing Objects
William M. Hawkins - Palo Alto CA Oren J. Tversky - Stanford CA Nick Robins - San Francisco CA Stewart K. Hester - Redwood City CA
Assignee:
3DO Company - Redwood City CA
International Classification:
G06F 944
US Classification:
709203
Abstract:
The mapping of playing objects from one game to another. In one embodiment, generic attributes of an object may be mapped to game-specific attributes. The mapping may either change or maintain the look and feel of an object. For example, a fast but lightly-armed starship in one game may be mapped to a quick but weak warrior in another game.