In Celebration of Wine and Life: The Fascinating Story of Wine and Civilization with Art Reproductions from the Wine Museum of San Francisco, the Christian Brothers Collection
A method and system for providing on-line game competition are provided. Players select their favorite teams, join with other fans of the team, and compete against players on the opposite team. Teams compete against each other in matches, where matches are based on schedules of real-life events, such as sports schedules or entertainment schedules. Players are grouped with other players associated with their favorite teams, and matches are organized. Various trivia questions may be presented, and players have a predetermined period of time to answer the questions. Points may be awarded based on a players success in competition and the overall teams success in matches. Further, prizes are awarded based on points received by a player.
System And Method For Interactive Game-Play Scheduled Based On Real-Life Events
Eric Lavanchy - New York NY, US Anthony Zito - Brooklyn NY, US Richard Lamb - Pelham Manor NY, US
International Classification:
A63F013/00
US Classification:
463042000
Abstract:
A method and system for providing on-line game competition are provided. Players select their favorite teams, join with other fans of the team, and compete against players on the opposite team. Teams compete against each other in matches, where matches are based on schedules of real-life events, such as sports schedules or entertainment schedules. Players are grouped with other players associated with their favorite teams, and matches are organized. Various trivia questions may be presented, and players have a predetermined period of time to answer the questions. Points may be awarded based on a player's success in competition and the overall teams success in matches. Further, prizes are awarded based on points received by a player.
System And Methods For Distributed Gpu Using Multi-Access Edge Compute Services
- Arlington VA, US William Patrick Dildine - Hoboken NJ, US Richard Christopher Lamb - Renton WA, US Vinaya Kumar Polavarapu - Irving TX, US Paul Duree - Livermore CA, US
Systems and methods provide a provisioning framework for a distributed graphics processing unit (GPU) service. A network device in a network receives, from an application, a service request for multi-access edge compute (MEC)-based virtual graphic processing unit (vGPU) services. The network device receives real-time utilization data from multiple MEC clusters in different MEC network locations and generates a utilization view of the multiple MEC clusters in the different MEC network locations. The network device selects, based on the real-time utilization view, one of the different MEC network locations to provide the vGPU services and instructs a of the multiple MEC clusters in the one of the different MEC network locations to perform container provisioning and service provisioning for the vGPU services.