940 Baker St, San Francisco, CA 94115 • 4156741673
617 Arguello Blvd, San Francisco, CA 94118 • 4153868549
Oakland, CA
N Caldwell, NJ
Pleasanton, CA
N Caldwell, NJ
Pittsburgh, PA
Work
Company:
Dolby laboratories
2010
Position:
Senior manager, product engineering
Education
School / High School:
Carnegie Mellon University- Pittsburgh, PA
Jan 2000
Specialities:
MS in Electrical and Computer Engineering
Skills
Embedded Systems • Embedded Software • Firmware • Sound • Software Engineering • Digital Cinema • Streaming Media • Signal Processing • Broadcast Engineering • C++ • Professional Audio • Device Drivers • Digital Tv • System Architecture • Broadcast • Software Project Management • Xml • Software Development • Codecs • Algorithms • Security • Standards Development • Digital Signal Processors • Debugging
Languages
English
Industries
Consumer Electronics
Us Patents
Methods And Systems For Interactive Rendering Of Object Based Audio
- Amsterdam Zuidoost, NL - San Francisco CA, US Sripal S. MEHTA - San Francisco CA, US Andrew Jonathan DOWELL - Horsham, GB Prinyar SAUNGSOMBOON - Reading, GB Michael David DWYER - Royal Wootton Bassett, GB Farhad FARAHANI - Los Altos CA, US Nicolas R. TSINGOS - San Francisco CA, US Freddie SANCHEZ - Berkeley CA, US
Assignee:
DOLBY INTERNATIONAL AB - Amsterdam Zuidoost DOLBY LABORATORIES LICENSING CORPORATION - San Francisco CA
Methods for generating an object based audio program which is renderable in a personalizable manner, e.g., to provide an immersive, perception of audio content of the program. Other embodiments include steps of delivering (e.g., broadcasting), decoding, and/or rendering such a program. Rendering of audio objects indicated by the program may provide an immersive experience. The audio content of the program may be indicative of multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects, and typically also a default set of objects which will be rendered in the absence of a selection by a user) and a bed of speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.
- San Francisco CA, US Sripal S. MEHTA - San Francisco CA, US Timothy James EGGERDING - Oakland CA, US
International Classification:
H04R 3/12 G06F 3/16 H04S 7/00
Abstract:
A system and method of providing a signal to wireless speakers. An audio stick connects to a source device and provides the audio signal to the wireless speakers. The audio stick combines the functionality of two separate devices: an audio receiver device and a transmitter device for the wireless speakers.
Methods And Systems For Interactive Rendering Of Object Based Audio
- SAN FRANCISCO CA, US Sripal S. MEHTA - San Francisco CA, US Andrew Jonathan DOWELL - Horsham, GB Prinyar SAUNGSOMBOON - Reading, GB Michael David DWYER - Royal Wootton Bassett, GB Farhad FARAHANI - Los Altos CA, US Nicolas R. Tsingos - San Francisco CA, US Freddie SANCHEZ - Berkeley CA, US
Assignee:
DOLBY LABORATORIES LICENSING CORPORATION - SAN FRANCISCO CA
Methods for generating an object based audio program which is renderable in a personalizable manner, e.g., to provide an immersive, perception of audio content of the program. Other embodiments include steps of delivering (e.g., broadcasting), decoding, and/or rendering such a program. Rendering of audio objects indicated by the program may provide an immersive experience. The audio content of the program may be indicative of multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects, and typically also a default set of objects which will be rendered in the absence of a selection by a user) and a bed of speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.
- San Francisco CA, US Sripal S. MEHTA - San Francisco CA, US Timothy James EGGERDING - Oakland CA, US
Assignee:
DOLBY LABORATORIES LICENSING CORPORATION - San Francisco CA
International Classification:
H04R 3/12 G06F 3/16
Abstract:
A system and method of providing a signal to wireless speakers. An audio stick connects to a source device and provides the audio signal to the wireless speakers. The audio stick combines the functionality of two separate devices: an audio receiver device and a transmitter device for the wireless speakers.
Audio Processing Apparatus With Channel Remapper And Object Renderer
- San Francisco CA, US Spencer HOOKS - San Mateo CA, US Alan SEEFELDT - Alameda CA, US Joshua B. LANDO - San Francisco CA, US C. Phillip BROWN - Castro Valley CA, US Sripal S. MEHTA - San Francisco CA, US Stewart MURRIE - San Francisco CA, US
Assignee:
Dolby Laboratories Licensing Corporation - San Francisco CA
International Classification:
H04S 7/00 H04R 5/02 H04S 5/00 H04R 5/04 H04S 3/00
Abstract:
Embodiments are described for rendering spatial audio content through a system that is configured to reflect audio off of one or more surfaces of a listening environment. The system includes an array of audio drivers distributed around a room, wherein at least one driver of the array of drivers is configured to project sound waves toward one or more surfaces of the listening environment for reflection to a listening area within the listening environment and a renderer configured to receive and process audio streams and one or more metadata sets that are associated with each of the audio streams and that specify a playback location in the listening environment.
Selective Watermarking Of Channels Of Multichannel Audio
- San Francisco CA, US Sripal S. MEHTA - San Francisco CA, US Dirk Jeroen BREEBAART - Pyrmont, AU
Assignee:
DOLBY LABORATORIES LICENSING CORPORATION - San Francisco CA
International Classification:
G10L 19/018 G10L 19/008
Abstract:
A method for selecting a subset of channels of (e.g., determined from) at least a segment of a multichannel audio program for watermarking and watermarking the selected subset of channels, and a system or device configured to implement any embodiment of the method, or including a buffer which stores at least one frame or other segment of a multichannel audio program generated by any embodiment of the method or steps thereof. Some embodiments generate watermarking metadata during program creation including by analyzing audio content to be included in segments of a multichannel program, determining at least one watermark suitability value for each channel of each of the segments, and including the watermark suitability values (or watermarking data determined therefrom) as metadata in the program. Some embodiments are implemented by a playback system which determines the selected subset of channels to be watermarked.
Methods And Apparatuses For Generating And Using Low-Resolution Preview Tracks With High-Quality Encoded Object And Multichannel Audio Signals
- San Francisco CA, US Sripal S. MEHTA - San Francisco CA, US Stanley G. COSSETTE - Brisbane CA, US Nicolas R. TSINGOS - Palo Alto CA, US
Assignee:
Dolby Laboratories Licensing Corporation - San Francisco CA
International Classification:
G10L 19/008 H04S 3/00
Abstract:
A low-quality rendition of a complex soundtrack is created, synchronized and combined with the soundtrack. The low-quality rendition may be monitored in mastering operations, for example, to control the removal, replacement or addition of aural content in the soundtrack without the need for expensive equipment that would otherwise be required to render the soundtrack.
Methods And Systems For Interactive Rendering Of Object Based Audio
- Amsterdam Zuidoost, NL - San Francisco CA, US Sripal S. MEHTA - San Francisco CA, US Andrew Jonathan DOWELL - London, GB Prinyar SAUNGSOMBOON - Reading, GB Michael David DWYER - Royal Wootton Bassett, GB Farhad FARAHANI - Los Altos CA, US Nicolas R. Tsingos - Palo Alto CA, US Freddie SANCHEZ - Berkeley CA, US
Assignee:
Dolby Laboratories Licensing Corporation - San Francisco CA DOLBY INTERNATIONAL AB - Amsterdam Zuidoost
International Classification:
H04S 3/00 G10L 19/008 H04S 7/00 G06F 3/16
Abstract:
Methods for generating an object based audio program which is renderable in a personalizable manner, e.g., to provide an immersive, perception of audio content of the program. Other embodiments include steps of delivering (e.g., broadcasting), decoding, and/or rendering such a program. Rendering of audio objects indicated by the program may provide an immersive experience. The audio content of the program may be indicative of multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects, and typically also a default set of objects which will be rendered in the absence of a selection by a user) and a bed of speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.
Dolby Laboratories
Senior Director, Media Api Platform
Dolby Laboratories Oct 2017 - Oct 2018
Senior Director, Technology
Dolby Laboratories Mar 2015 - Oct 2017
Principal Architect, Consumer Entertainment
Dolby Laboratories Apr 2012 - Mar 2015
Director, Broadcast Engineering
Dolby Laboratories Jan 2010 - Apr 2012
Senior Manager, Product Engineering
Education:
Carnegie Mellon University 1999 - 2000
Master of Science, Masters, Computer Engineering
Carnegie Mellon University 1995 - 1999
Bachelors, Bachelor of Science, Computer Engineering
Skills:
Embedded Systems Embedded Software Firmware Sound Software Engineering Digital Cinema Streaming Media Signal Processing Broadcast Engineering C++ Professional Audio Device Drivers Digital Tv System Architecture Broadcast Software Project Management Xml Software Development Codecs Algorithms Security Standards Development Digital Signal Processors Debugging
2010 to 2000 Senior Manager, Product EngineeringDolby Laboratories San Francisco, CA 2007 to 2009 Staff Engineer, SoftwareDolby Laboratories San Francisco, CA 2004 to 2006 Project Engineer, SoftwareDolby Laboratories San Francisco, CA 2000 to 2003 Design Engineer, Software
Education:
Carnegie Mellon University Pittsburgh, PA Jan 2000 MS in Electrical and Computer EngineeringCarnegie Mellon University Pittsburgh, PA 1999 BS in Electrical and Computer Engineering