Seth Mendelsohn - North Hollywood CA, US Paul Yanover - Los Angeles CA, US Terry Dobson - San Marino CA, US Roger Holzberg - Burbank CA, US Jeffrey Voris - Los Angeles CA, US
Assignee:
Disney Enterprises, Inc. - Burbank CA
International Classification:
A63F 9/24 A63F 13/00 G06F 17/00 G06F 19/00
US Classification:
463 2
Abstract:
An amusement system has a first path extending through an amusement attraction. Vehicles moving along the path have simulated weapons. Riders in the vehicles shoot at targets along the paths or on the vehicles. A game play system allows remote players to participate in a concurrent simulation of an amusement park or theme park ride, activity or event as the amusement park or theme park ride, activity or event is occurring. The system gathers input from sensors located at the amusement park or theme park ride or activity or event, preprocesses this input, and transfers it to a computer system, which uses this input to create a concurrent simulation of the amusement park or theme park ride or activity or event. A remote game player can then interact with the concurrent simulation by providing input to the concurrent simulation through a user interface. This system combines the excitement of a highly interactive video game with the amusement park or theme park ride or activity or event.
Participant Interaction With Entertainment In Real And Virtual Environments
SETH MENDELSOHN - TUSTIN CA, US TERRY M. DOBSON - BURBANK CA, US ROGER S. HOLZBERG - BURBANK CA, US JEFF VORIS - LOS ANGELES CA, US EDMOND J. HARO - CANYON COUNTRY CA, US EDWARD KUMMER - SANTA MONICA CA, US JASON GUENTHER - BELLEVUE CA, US PAUL YANOVER - LOS ANGELES CA, US
Assignee:
DISNEY ENTERPRISES, INC. - Burbank CA
International Classification:
G07G 1/14 A63F 9/24
US Classification:
705 14, 463 42
Abstract:
A system of interaction between an electronic theme park experience and live theme park interaction and activity earns rewards. The interaction permits for rewards earned in the electronic theme park experience to be redeemed in the live theme park experience and vice versa. The electronic theme park and live activity are interactive in real or delayed time through an Internet connection. Activities on one or both of the live and electronic formats are designed to drive increased player visiting of the live and/or electronic versions. The Virtual Magic Kingdom in some embodiments includes a virtual version of one or more of theme parks such as the “Magic Kingdom” portion of Disney, Inc.'s theme parks.
Participant Interaction With Entertainment In Real And Virtual Environments
Seth Mendelsohn - Tustin CA, US Terry M. Dobson - Burbank CA, US Roger S. Holzberg - Burbank CA, US Jeff Voris - Los Angeles CA, US Edmond J. Haro - Canyon Country CA, US Edward Kummer - Santa Monica CA, US Jason Guenther - Bellevue WA, US Paul Yanover - Los Angeles CA, US
A system of interaction between an electronic theme park experience and live theme park interaction and activity earns rewards. The interaction permits for rewards earned in the electronic theme park experience to be redeemed in the live theme park experience and vice versa. The electronic theme park and live activity are interactive in real or delayed time through an Internet connection. Activities on one or both of the live and electronic formats are designed to drive increased player visiting of the live and/or electronic versions. The Virtual Magic Kingdom is a virtual version of Disney's theme parks, specifically the “Magic Kingdom” portion of the theme parks.
St. Francisville High School St. Francisville LA 1956-1960
Community:
Betty Emory, Pat Bynum, Saundra Picou, Jerry Clark, Jacqueline Dawson, Hilda Hadden, Vernon Johnson, Ernest Collins, Charlotte Meredith, Diane Wilcox, Beryl Magee