Steven Blad - Henderson NV, US Lynn Hessing - Boise ID, US Tyson Adams - Henderson NV, US Kenneth Dickinson - Las Vegas NV, US Carl Ketcham - Murray UT, US Tom Wing - Las Vegas NV, US
International Classification:
A63F001/12
US Classification:
27314900R
Abstract:
Method of optimizing shuffling of cards with a shuffling machine relying on random ejection technology. Deterministic ejection of cards, verifying card stack position and number of cards remaining in a card stack, adjusting operational functions, including low-impact ejection and packer arm activation, and automatic analysis of card quality create an optimum system for shuffling cards using a shuffler which incorporates random ejection technology. A calibration procedure facilitates the optimization features. In another embodiment, multiple buttons or a single button provide means for an operator to navigate a list of menu items and select a desired menu item.
Gaming Machines Having Retrofittable Insertable Memory Expansion Board With Onboard Random Number Generator
- North Ryde, AU Shane Perrow - Kembla Heights, AU Tyson Adams - Henderson NV, US Rodney Slade - Henderson NV, US
International Classification:
G07F 17/32
Abstract:
A gaming device comprises a main board comprising a processor, a memory storing system program code and an expansion port in data communication with a memory interface of the processor, and a memory expansion board connected to the main board via the expansion port. The memory expansion board comprises a device configured to execute a random number generator and write random numbers into one or more registers of the memory expansion board accessible by the main board, and at least one connector for connecting a memory module comprising game program code. When the processor requires random numbers, the system program code causes the processor to read random numbers from the one or more registers of the memory expansion board.
Gaming Machines Having Retrofittable Insertable Memory Expansion Board With Onboard Random Number Generator
- North Ryde, AU Shane Perrow - Kembla Heights, AU Tyson Adams - Henderson NV, US Rodney Slade - Las Vegas NV, US
International Classification:
G07F 17/32
Abstract:
A gaming device comprises a main board comprising a processor, a memory storing system program code and an expansion port in data communication with a memory interface of the processor, and a memory expansion board connected to the main board via the expansion port. The memory expansion board comprises a device configured to execute a random number generator and write random numbers into one or more registers of the memory expansion board accessible by the main board, and at least one connector for connecting a memory module comprising game program code. When the processor requires random numbers, the system program code causes the processor to read random numbers from the one or more registers of the memory expansion board.
Securely Storing Machine Data On A Non-Volatile Memory Device
- Las Vegas NV, US Tyson Adams - Henderson NV, US Rex Carlson - Henderson NV, US Garrett Hill - Las Vegas NV, US Rajendrasinh Jadeja - Las Vegas NV, US
International Classification:
G07F 17/32 G06F 16/23 G06F 16/27
Abstract:
An electronic gaming machine (EGM) includes a cabinet, a wireless transmitter, a memory device storing a unique device identifier (ID) of the EGM, and a game controller. The game controller is configured to execute a first node of a blockchain network on the EGM and store a first copy of the blockchain on a first memory partition, execute a second node of the blockchain network on the EGM and store a second copy of the blockchain on a second memory partition, generate a metering event associated with game play, submit a first blockchain transaction to the blockchain network, causing the first blockchain transaction to be added to a new block on the blockchain, and locally determine consensus for the new block on the blockchain between the first node and the second node of the EGM.