The present invention discloses an interactive virtual classroom for scripted self-directed learning and education. While self-directed learning is often unidirectional or bidirectional, this application features a multi-directional learning approach. The multidirectional approach involves interaction with virtual classmates that are programmed with artificial intelligence (AI). Interaction can be between the instructor and the user student, the user student and the AI students, the instructor and the AI students, between the AI students. The content provided within the classroom is scripted and customized depending on what is being taught.An interactive virtual classroom allowing for self-directed scripted learning is disclosed. While self-directed learning is often unidirectional or bidirectional, this application features a multidirectional learning approach. The multidirectional approach involves interaction with virtual classmates that are programmed with artificial intelligence (AI). Interaction can be between the instructor and the student user, the student user and the AI students, the instructor and the AI students, and between the AI students. The content provided within the classroom is scripted and customized depending on what is being taught.
An interactive computer based essay system that prompts students, step-by-step, field-by-field, to write a completed essay is disclosed. The system breaks down the essay-writing process into simple steps using unique processes and algorithms. It also integrates several external elements to ensure student success with writing. The essay system follows three key steps: 1) Follow the instructions based on the three key algorithms: “ABCD Algorithm”, “Advanced TEEEEC Algorithm”, and “Thesis Algorithm”; 2) Write an essay; and 3) Coach provides feedback. The platform allows for progress tracking so that customers know how students are performing with the system at all times. Parents and instructors, therefore, have the ability to gauge and guide improvement, as well as identify critical areas of focus for the student. Coaches are readily available to provide feedback.
A method of coaching behavior by using at least one interactive device, including the steps of: (a) creating a profile through the interactive device, wherein the profile contains at least one type of information, wherein the profile is shown to other peers through a predetermined communication network, (b) setting an objective in relation to the type of information in the interactive device, (c) delivering a push notification to the user through the interactive device, (d) generating a corresponding change to the profile to be shown in the interactive device, wherein when the request is not fulfilled, a negative effect is generated in the profile as the change of the profile, and when the request is substantially fulfilled, a positive effect is generated in the profile as the change of the profile, and (e) receiving feedback from the peers through the communication network in response to the change of the profile.
Sep 2014 to 2000 Molding technicianGIVEN IMAGING IN LOS ANGELES Los Angeles, CA Jul 2009 to Dec 2014GIVEN IMAGING IN LOS ANGELES Westminster, CA Apr 2010 to Sep 2014 Teen and adult driving instructorCALIFORNIA STATE UNIVERSITY OF FULLERTON
Feb 2006 to May 2008 Distance Learning ControllerORANGE COAST COLLEGE IN COSTA MESA Costa Mesa, CA Sep 2002 to May 2005 Computer lab assistance and Math tutorMOBILE GAS STATION IN GARDEN GROVE Garden Grove, CA Apr 2003 to Apr 2003 Cashier and Customer ServiceJapan Panasonic Company
1996 to 2001 Machine Operator to make a label for batteries
Education:
JOHNS HOPKINS UNIVERSITY 2014 to 2015 Data ScientistCALIFORNIA STATE UNIVERSITY OF FULLERTON 2005 to 2008 B.S in ELECTRICAL ENGINEERINGORANGE COAST COLLEGE 2002 to 2005 ASSOCIATE in ELECTRONIC