An educational method that integrates technology with the creative process to guide students in creating their own stories and art collected in a thematic anthology, produced as a digital book accessible from a CD-ROM or other memory device. Over a period of several months, the present invention guides participants (students, teachers, etc.) through the creative process, using a selected theme integrated with curriculum, a visiting author, and the creative process including brainstorming, research, drafts and revision, to develop a literary work accompanied by the artwork of those students contributing to the literary work. The compilations are organized into a digital book anthology, and may be saved on a memory device such as a magnetic disk or CD. The invention fits the needs of productive educational environments by creating outcome-based lessons that help students develop skills in critical thinking, writing, visual expression, communication and potentially other subjects such as science and geography.