Xin X Li

age ~66

from Bothell, WA

Also known as:
  • Xin Li Longxiang
  • Cindy Li
  • Xin L Yang
  • Li Xin

Xin Li Phones & Addresses

  • Bothell, WA
  • Lynnwood, WA
  • Atlanta, GA
  • Charlottesville, VA

Lawyers & Attorneys

Xin Li Photo 1

Xin Li - Lawyer

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Address:
Procter&Gamble Asia
96363379xx (Office)
Licenses:
New York - Currently registered 2012
Education:
New York University School of Law
Xin Li Photo 2

Xin Li - Lawyer

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Address:
Gide Loyrette Nouel A.A.R.P.I
2152985028 (Office)
Licenses:
New York - Currently registered 2010
Education:
New York University School of Law
Xin Li Photo 3

Xin Li - Lawyer

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Licenses:
New Jersey - Active 2011
Xin Li Photo 4

Xin Li - Lawyer

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Office:
United Tech. Corp.
Specialties:
Corporate
ISLN:
914743253
Admitted:
2000
Law School:
Peking University, China, LL.B., 1992; University of Illinois, M.L., 1999
Xin Li Photo 5

Xin Li - Lawyer

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Office:
Salans LLP
Specialties:
Corporate Law
ISLN:
918659383
Admitted:
1999
University:
Xiangtan University, B.B.A.; Xiangtan University, B.B.A.
Law School:
Fudan University Law School, LL.M.
Name / Title
Company / Classification
Phones & Addresses
Xin Li
Administrator
Xin Li
Wood Products
2215 Sprucewood Dr., Acworth, GA 30101
Xin Li
Founder
Xin Li
Religious Organizations
2215 Sprucewood Drive, Acworth, GA 30101
Xin Li
Principal
Xmal Global LLC
Investment Advice · Investment Advisory Service
10810 243 Ave NE, Redmond, WA 98053
Xin L. Li
Principal
Beijing Pavilion
Eating Place · Eating Places · Nonclassifiable Establishments
4719 90 Ave SE, Mercer Island, WA 98040
Xin Li
Manager
MAGNUM COMMUNICATIONS LIMITED
Data Processing/Preparation Computer Related Services Custom Computer Programing · Computer Sales · Computer & Software Stores
280 Interstate North Cir SE STE 400, Atlanta, GA 30339
280 Interstate N SE, Atlanta, GA 30339
280 Interstate N, Atlanta, GA 30339
280 Interstate North Pkwy SE, Atlanta, GA 30339
7709524940, 7709529534

Us Patents

  • Method And Apparatus For Displaying Higher Color Resolution On A Hand-Held Lcd Device

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  • US Patent:
    6369827, Apr 9, 2002
  • Filed:
    Aug 4, 2000
  • Appl. No.:
    09/633357
  • Inventors:
    Jun Pan - Bellevue WA
    Samir Abou-Samra - Vancouver, CA
    Robert Champagne - Redmond WA
    Prasanna Ghali - Vancouver, CA
    Xin Li - Issaquah WA
    Claude Comair - Vancouver, CA
    Sun Tjen Fam - Vancouver, CA
  • Assignee:
    Nintendo Co., Ltd. - Kyoto
  • International Classification:
    G09G 502
  • US Classification:
    345591, 345589, 345 32, 273148 B
  • Abstract:
    Effective color resolution of a limited-memory color-mapped display system such as a portable liquid crystal display (LCD) handheld video game system can be increased by changing the color mapping information during active display time (e. g. , during the horizontal blanking interval between rasterization of successive lines on the display). A subset of the color mapping information can be rewritten during each horizontal blanking period. A full color bitmapped source image can be converted into a color-mapped image in a way that optimizes the use of such color map updates. Since photographic and photorealistic images typically dont exhibit abrupt color changes between neighboring pixels, such techniques can result in display of a color image with very high color resolution (e. g. , having as many as 2048 different colors) on hardware intended to permit simultaneous display of only a much smaller number of different colors (e. g. , only 56 different colors simultaneously).
  • Method And Apparatus For Displaying Higher Color Resolution On A Hand-Held Lcd Device

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  • US Patent:
    6373462, Apr 16, 2002
  • Filed:
    Dec 7, 1999
  • Appl. No.:
    09/454607
  • Inventors:
    Jun Pan - Bellevue WA
    Samir Abou-Samra - Vancouver, CA
    Robert Champagne - Redmond WA
    Claude Comair - Vancouver, CA
    Sun Tjen Fam - Vancouver, CA
    Prasanna Ghali - Vancouver, CA
    Xin Li - Issaquah WA
  • Assignee:
    Nintendo Co., Ltd. - Kyoto
  • International Classification:
    G09G 502
  • US Classification:
    345152, 345153
  • Abstract:
    Effective color resolution of a limited-memory color-mapped display system such as a portable liquid crystal display (LCD) handheld video game system can be increased by changing the color mapping information during active display time (e. g. , during the horizontal blanking interval between rasterization of successive lines on the display). A subset of the color mapping information can be rewritten during each horizontal blanking period. A full color bitmapped source image can be converted into a color-mapped image in a way that optimizes the use of such color map updates. Since photographic and photorealistic images typically dont exhibit abrupt color changes between neighboring pixels, such techniques can result in display of a color image with very high color resolution (e. g. , having as many as 2048 different colors) on hardware intended to permit simultaneous display of only a much smaller number of different colors (e. g. , only 56 different colors simultaneously).
  • Data Compression/Decompression Based On Pattern And Symbol Run Length Encoding For Use In A Portable Handheld Video Game System

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  • US Patent:
    6416410, Jul 9, 2002
  • Filed:
    Dec 3, 1999
  • Appl. No.:
    09/453721
  • Inventors:
    Samir Abou-Samra - Vancouver, CA
    Claude Comair - Vancouver, CA
    Robert Champagne - Redmond WA
    Sun Tjen Fam - Vancouver, CA
    Prasanna Ghali - Vancouver, CA
    Stephen Lee - Redmond WA
    Jun Pan - Bellevue WA
    Xin Li - Issaquah WA
  • Assignee:
    Nintendo Co., Ltd. - Kyoto
  • International Classification:
    A63F 1300
  • US Classification:
    463 31, 463 32, 463 34, 463 43, 345614, 345629, 345631, 345684, 345688, 382232, 382233, 704503, 704504
  • Abstract:
    Loss-less data compression/decompression especially useful in a limited resource environment such as a handheld portable video game system allows graphics and/or attribute data to be efficiently and quickly decompressed on an as-needed basis in real time response to interactive user inputs. A two-level run-length-encoding is used to encode redundant patterns and redundant symbols. A common sentinel field format encodes whether data following the field is non-redundant data, a symbol run, or a pattern run. Compression ratios of 60% for representative symbol-mapped video display graphics/attribute files can be achieved.
  • Object Modeling For Computer Simulation And Animation

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  • US Patent:
    6563503, May 13, 2003
  • Filed:
    Aug 25, 1999
  • Appl. No.:
    09/382819
  • Inventors:
    Claude Comair - Vancouver, CA
    Prasanna Ghali - Vancouver, CA
    Samir A. Samra - Vancouver, CA
    Sun T. Fam - Vancouver, CA
    Xin Li - Issaquah WA
  • Assignee:
    Nintendo Co., Ltd. - Kyoto
  • International Classification:
    G06T 1570
  • US Classification:
    345473, 345474, 345475, 345861, 345706
  • Abstract:
    Generic, abstract, encapsulated, expandable and maintainable techniques for modeling and animating computer graphics display objects can be used in a variety of different computer applications and platforms including, for example, video games developed for inexpensive home 3D video game platforms. An abstract simulation entity definition for use in real time computer simulation and animation encapsulates both the physical and behavioral characteristics of a display object. The simulation entity provides a unique âgenetic planâ containing abstract attributes that may be shared among objects. Each simulation entity has the knowledge or know-how of common operations, and the ability to communicate with other simulation entities. Two separate class hierarchies may be used to differentiate between abstract components and physical components of simulation entities: an entity class hierarchy may be used to specify data structures and methods for behavior and communication; and an object class hierarchy may be used to define geometry and animation information and functions. A simulation entity can possess more than one set of object information.
  • 3D Transformation Matrix Compression And Decompression

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  • US Patent:
    6591019, Jul 8, 2003
  • Filed:
    Jan 28, 2000
  • Appl. No.:
    09/493257
  • Inventors:
    Claude Comair - Vancouver, CA
    Xin Li - Issaquah WA
    Samir Abou-Samra - Vancouver, CA
    Robert Champagne - Redmond WA
    Sun Tjen Fam - Vancouver, CA
    Prasanna Ghali - Vancouver, CA
    Jun Pan - Bellevue WA
  • Assignee:
    Nintendo Co., Ltd. - Kyoto
  • International Classification:
    G06K 936
  • US Classification:
    382248, 345419, 345473
  • Abstract:
    Compressing and decompressing techniques for transformation matrices 3D computer graphics systems use to animate objects achieve high compression ratios by taking advantage of common characteristics of homogenous 3D transformation matrices. The techniques use a bitmap to encode information on locations of ones and zeros of the matrixâbypassing the penchant of compilers to represent such information as high-precision numbers. Since most video game processors and display hardware are constrained by their resolutions and since an original transformation matrix often stores data that is more accurate than necessary, the techniques convert some real numbers in the matrix (e. g. , those within the range of -1 and 1) into integers by scaling them by a constant. The resulting compressed matrices occupy much less storage space than their non-compressed counterparts, and can be efficiently decompressed in real time for use in interactive real time 3D animations.
  • Method And Apparatus For Inserting External Transformations Into Computer Animations

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  • US Patent:
    6628286, Sep 30, 2003
  • Filed:
    Oct 8, 1999
  • Appl. No.:
    09/414883
  • Inventors:
    Claude Comair - Vancouver, CA
    Prasanna Ghali - Vancouver, CA
    Samir Abou Samra - Vancouver, CA
    Sun Tjen Fam - Vancouver, CA
    Xin Li - Issaquah WA
  • Assignee:
    Nintendo Software Technology Corporation - Redmond WA
  • International Classification:
    G06T 1570
  • US Classification:
    345473, 345427, 345619
  • Abstract:
    Transformation matrices describing the motion of an articulated reference object specify translations of the reference object and/or its articulated parts, and are relative to the origin of the objects coordinate system. During the real-time animation process, a connection matrix is saved to represent the current transformation status of the animated object. This connection matrix being obtained by continuously concatenating an external transformation (if any) with the next animation step. This process allows efficient insertion of external transformations (e. g. , resulting from operating real-time interactive user controls). Use of absolute transformations to develop the connection matrix allows a first animation sequence to be interrupted at any arbitrary point and immediately, smoothly followed by a second animation sequence (e. g. , walking can be interrupted at any time and turned into running, jumping, etc. ).
  • Texture Morphing Process Provided By The Preferred Embodiment Of The Present Invention

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  • US Patent:
    6906732, Jun 14, 2005
  • Filed:
    Jan 28, 2000
  • Appl. No.:
    09/493258
  • Inventors:
    Xin Li - Issaquah WA, US
    Samir Abou-Samra - Vancouver, CA
    Robert Champagne - Redmond WA, US
    Claude Comair - Vancouver, CA
    Sun Tjen Fam - Vancouver, CA
    Prasanna Ghali - Vancouver, CA
    Jun Pan - Bellevue WA, US
  • Assignee:
    Nintendo Co., Ltd. - Kyoto
  • International Classification:
    G09G005/00
  • US Classification:
    345646, 345582
  • Abstract:
    A fast, texture morphing algorithm for real-time computer simulation and video games dynamically generates objects “on the fly” by simplifying and reducing the computational load required for a texture morphing/blending process. Incremental interpolation techniques compute a morph parameter based on previous value and morph change rate. Precomputed initial and incremental morph parameter values for each texel component are applied during real-time morphing procedures using integer arithmetic. Approximation errors are reduced by incrementing/decrementing by an extra integer value when the number of morph iterations is a multiple of a frame counter. The frame counter avoids over-runs, and the morphing procedure is “snapped” the texel value to the precise texture target value to prevent under-runs and corresponding artifacts. Interlacing (applying interpolation to a subset of the texels each frame) significantly reduces computational load without introducing significant image artifacts. The morph texture buffer data structure is initially decomposed off-line to reduce the number of real-time calculations required to manipulate texel component data.
  • Method And Apparatus For Displaying Higher Color Resolution On A Hand-Held Lcd Device

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  • US Patent:
    7050064, May 23, 2006
  • Filed:
    Apr 8, 2002
  • Appl. No.:
    10/117115
  • Inventors:
    Jun Pan - Bellevue WA, US
    Samir Abou-Samra - Vancouver, CA
    Robert Champagne - Redmond WA, US
    Claude Comair - Vancouver, CA
    Sun Tjen Fam - Vancouver, CA
    Prasanna Ghali - Vancouver, CA
    Xin Li - Issaquah WA, US
  • Assignee:
    Nintendo Co., Ltd. - Kyoto
  • International Classification:
    G09G 5/02
  • US Classification:
    345591, 345589, 345600, 463 31, 463 33
  • Abstract:
    Effective color resolution of a limited-memory color-mapped display system such as a portable liquid crystal display (LCD) handheld video game system can be increased by changing the color mapping information during active display time (e. g. , during the horizontal blanking interval between rasterization of successive lines on the display). A subset of the color mapping information can be rewritten during each horizontal blanking period. A full color bitmapped source image can be converted into a color-mapped image in a way that optimizes the use of such color map updates. Since photographic and photorealistic images typically don't exhibit abrupt color changes between neighboring pixels, such techniques can result in display of a color image with very high color resolution (e. g. , having as many as 2048 different colors) on hardware intended to permit simultaneous display of only a much smaller number of different colors (e. g. , only 56 different colors simultaneously).

License Records

Xin Li

License #:
4703097691 - Expired
Category:
Nursing
Issued Date:
Jan 27, 2006
Expiration Date:
Mar 31, 2009
Type:
LPN

Xin Li

License #:
4703098605 - Expired
Category:
Nursing
Issued Date:
Aug 28, 2006
Expiration Date:
Mar 31, 2009
Type:
LPN

Xin Li

License #:
4704266385 - Active
Category:
Nursing
Issued Date:
Jul 8, 2008
Expiration Date:
Mar 31, 2017
Type:
RN

Classmates

Xin Li Photo 6

Xin Li

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Schools:
Hawaii Preparatory Academy Kamuela HI 1996-2000
Community:
Benny Esparza
Xin Li Photo 7

Xin LI, Stone Bridge High...

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Xin Li Photo 8

Vienna Dependents High Sc...

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Graduates:
Pat Broadus (1946-1950),
Anita Radi (1997-2001),
Timothy Hungate (1984-1988),
Hanna Deutschmann (1965-1969),
Xin Li (1999-2001)
Xin Li Photo 9

Pugsley Avenue Public Sch...

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Graduates:
David Epstein (1950-1956),
Xin LI (1988-1988),
Krirk Pongsema (1986-1992),
Vianney Mercado (1993-1997),
William Beauchamp (1978-1981)
Xin Li Photo 10

LI Xin | D. Russell Lee V...

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Xin Li Photo 11

LI Xin | Earlington Eleme...

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Xin Li Photo 12

McMaster University, Hami...

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Graduates:
Xin LI (2002-2006),
Donna Currie (1983-1987),
Richard Litkowski (1982-1986),
Martin Proulx (1985-1989),
Elgin Farewell (1979-1983)
Xin Li Photo 13

Stone Bridge High School,...

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Graduates:
Xin LI (2000-2004),
Becca Hein (2000-2004),
Alexandra Hoisington (1999-2003),
Alex Flores (2003-2007)

Flickr

Myspace

Xin Li Photo 22

Xin Li

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Locality:
MILLSBORO, Delaware
Gender:
Male
Birthday:
1948
Xin Li Photo 23

xin li

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Locality:
stafford, Midlands
Gender:
Male
Birthday:
1938

Googleplus

Xin Li Photo 24

Xin Li

Lived:
San Jose, CA
Mountain View, CA
Rochester, NY
Tianjin, China
Beijing, China
Highland Park, NJ
Pittsburgh, PA
Redmond, WA
Work:
Google - Software Engineer (2010)
Google - Intern
Seagate - Intern
Ask.com - Intern
Bragging Rights:
Never walked out of a casino, losing.
Xin Li Photo 25

Xin Li

Work:
Google - Senior Software Engineer (2009)
IBM - Staff Software Engineer (2003-2009)
Education:
Stanford University - MS CS - Human Computer Interaction, University of Illinois at Urbana-Champaign - BA CS
Tagline:
Technology enthusiast, obsessive geek, wannabe dancer
Bragging Rights:
20yrs in technology, from hobbyist to professional, and still loving what I do everyday.
Xin Li Photo 26

Xin Li

Work:
Talent2 International - Accountant (2010)
Education:
University of Western Sydney - Accounting
Xin Li Photo 27

Xin Li

Work:
University of Florida - RA (2012)
Education:
Zhejiang University - Automation
Xin Li Photo 28

Xin Li

Work:
Certus International - User Experience Designer
Education:
University of Southampton - Design Management, Nanjing University of Science and Technology - Art Design
Xin Li Photo 29

Xin Li

Work:
Nestlé Purina - Community Affairs (2011)
Education:
Washington University in St. Louis - Social Work
Xin Li Photo 30

Xin Li

Education:
The University of Kansas - Journalism
About:
嘻嘻嘻嘻嘻
Bragging Rights:
Survived American college
Xin Li Photo 31

Xin Li

Education:
Michigan State University - Enginnering

Facebook

Xin Li Photo 32

Xin Hui Li

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Xin Li Photo 33

Xin Ling Li

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Xin Li Photo 34

Xin Xin Li

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Xin Li Photo 35

Xin Purple Li

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Xin Li Photo 36

Xin Jian Li

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Xin Li Photo 37

Xin Li Cao

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Xin Li Photo 38

Xin Li

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Xin Li Photo 39

Xin Ying Li

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Plaxo

Xin Li Photo 40

Xin Li

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FSU
Xin Li Photo 41

Xin Li

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ATG
Xin Li Photo 42

Xin LI

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Committer at The FreeBSD Project

Youtube

Jay Chou Heart Rain

Jay uses violin, cello, and rain emphasizes depressing mood when someo...

  • Category:
    Music
  • Uploaded:
    16 Apr, 2010
  • Duration:
    4m 27s

Xin Li You Shu (In Our Hearts, We Know) - Fah...

Xin Li You Shu (In Our Hearts, We Know) by Fahrenheit (Fei Lun Hai) En...

  • Category:
    Entertainment
  • Uploaded:
    01 Jul, 2008
  • Duration:
    3m 45s

Fahrenheit - Xin Li You Shu (with lyrics)

Presenting Fahrenguy Figures (= Sowie. Some parts go by really fast. M...

  • Category:
    Music
  • Uploaded:
    26 Mar, 2008
  • Duration:
    3m 16s

Yuan Yi Bu Ai Ni - Aaron Yan (With Lyrics!)

I love this song! Lyrics: shi zi jie dao zuo bei jing, han feng dang d...

  • Category:
    People & Blogs
  • Uploaded:
    18 Mar, 2008
  • Duration:
    5m 37s

Xin Li You Shu Fahrenheit (With Lyrics)

Xin Li You Shu Fahrenheit Heres the Lyrics: ...

  • Category:
    Music
  • Uploaded:
    20 Jan, 2008
  • Duration:
    4m 52s

Cha cha Dance Music - Wo Di Xin Li Mei You Ta...

huangwelly.t35.c... http Cha cha Dance Music - Wo Di Xin Li Mei You T...

  • Category:
    Music
  • Uploaded:
    07 Jun, 2008
  • Duration:
    2m 41s

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