Software Engineering • Databases • Distributed Systems • Algorithms • Perl • Software Design • Agile Methodologies • C/C++ • Natural Language Processing • Javascript • Jquery • Data Analysis • Microsoft Sql Server • Web Development • Client/Server Programming • Isapi • Mfc • Speech Synthesis • Tts • Speech Signal Processing • Speech Recognition • Network Programming • Windows Services • Windows Service • Sql Server
Languages
English
Awards
Aiej scholarship - Association of international exchange, japan • Sjtu people’s prize - Shanghai jiao tong university • Honor title of sjtu excellent student - Shanghai jiao tong university • Sjtu guanghua scholarship - Shanghai jiao tong university • Sjtu yilida scholarship - Shanghai jiao tong university • Second prize of national high school physics competition final - Chinese society of physics • Second prize of high school mathematics competition, guangdong province - Guangdong society of physics • Third prize of high school programming competition, guangdong province
TechExcel - Lafayette, CA since Nov 2008
Sr. Development Manager
TechExcel - Lafayette, CA Nov 2003 - Nov 2008
Development Manager
Microsoft Research Asia - Microsoft Research Asia, Beijing Mar 2000 - Mar 2003
Associate Researcher, Speech Group
Education:
Shanghai Jiao Tong University 1997 - 2000
Master's degree, Electronic Engineering
The University of Electro-Communications 1998 - 1999
Visiting Student for Master's degree, Electronic Engineering
Shanghai Jiao Tong University 1993 - 1997
Bachelor's degree, Electronic Engineering
Skills:
Software Engineering Databases Distributed Systems Algorithms Perl Software Design Agile Methodologies C/C++ Natural Language Processing Javascript Jquery Data Analysis Microsoft Sql Server Web Development Client/Server Programming Isapi Mfc Speech Synthesis Tts Speech Signal Processing Speech Recognition Network Programming Windows Services Windows Service Sql Server
Languages:
English
Awards:
AIEJ Scholarship Association of International Exchange, Japan SJTU People’s Prize Shanghai Jiao Tong University Every year in 1993~1997, based on course work scores and activities Honor Title of SJTU Excellent Student Shanghai Jiao Tong University Top 1%, based on ranking of course work scores and mathematics and physics competitions SJTU Guanghua Scholarship Shanghai Jiao Tong University SJTU Yilida Scholarship Shanghai Jiao Tong University For freshman based on high school achievements Second Prize of National High School Physics Competition Final Chinese Society of Physics Second Prize of High School Mathematics Competition, Guangdong province Guangdong Society of Physics Third Prize of High School Programming Competition, Guangdong Province
The bridge connecting Baisha and Siyu is the longest bridge in the Republic of China and is called the Penghu Trans-Oceanic Bridge ( Peng Hu Kua Hai Da ...
Us Patents
Optimization Of An Objective Measure For Estimating Mean Opinion Score Of Synthesized Speech
Min Chu - Beijing, CN Hu Peng - San Francisco CA, US Yong Zhao - Beijing, CN
Assignee:
Microsoft Corporation - Redmond WA
International Classification:
G10L 13/08 G10L 13/00
US Classification:
704260, 704258
Abstract:
A method is provided for optimizing an objective measure used to estimate mean opinion score or naturalness of synthesized speech from a speech synthesizer. The method includes using an objective measure that has components derived directly from textual information used to form synthesized utterances. The objective measure has a high correlation with mean opinion score such that a relationship can be formed between the objective measure and corresponding mean opinion score. The objective measure is altered to provide a different function of textual information derived from the utterances so as to improve the relationship between the scores of the objective measure and subjective ratings of the synthesized utterances.
Method And Apparatus For Speech Synthesis Without Prosody Modification
Min Chu - Beijing, CN Hu Peng - San Francisco CA, US Yong Zhao - Beijing, CN
Assignee:
Microsoft Corporation - Redmond WA
International Classification:
G10L013/00
US Classification:
704/258000
Abstract:
A speech synthesizer is provided that concatenates stored samples of speech units without modifying the prosody of the samples. The present invention is able to achieve a high level of naturalness in synthesized speech with a carefully designed training speech corpus by storing samples based on the prosodic and phonetic context in which they occur. In particular, some embodiments of the present invention limit the training text to those sentences that will produce the most frequent sets of prosodic contexts for each speech unit. Further embodiments of the present invention also provide a multi-tier selection mechanism for selecting a set of samples that will produce the most natural sounding speech.
Method And Apparatus For Speech Synthesis Without Prosody Modification
Min Chu - Beijing, CN Hu Peng - San Francisco CA, US
Assignee:
Microsoft Corporation - Redmond WA
International Classification:
G10L013/08
US Classification:
704260000
Abstract:
A speech synthesizer is provided that concatenates stored samples of speech units without modifying the prosody of the samples. The present invention is able to achieve a high level of naturalness in synthesized speech with a carefully designed training speech corpus by storing samples based on the prosodic and phonetic context in which they occur. In particular, some embodiments of the present invention limit the training text to those sentences that will produce the most frequent sets of prosodic contexts for each speech unit. Further embodiments of the present invention also provide a multi-tier selection mechanism for selecting a set of samples that will produce the most natural sounding speech.
- San Mateo CA, US Hu Peng - Orinda CA, US Stephanie Fok - San Francisco CA, US
International Classification:
H04L 29/08 H04L 12/26
Abstract:
The present disclosure describes methods and system for personalizing user experience in a gaming network. In particular, the user experience is personalized based on how users are characterized based on their interactions with the gaming network. By using the characterizations, the users are assigned labels that publicly identify the user experience, interest, and proficiency with various video games. Communities are then established based on users having the same labels. Lastly, user generated content can be characterized and promoted based on the characterizations to the appropriate communities.
The present disclosure describes methods and systems directed towards implementing scene tagging. In particular, scene tagging is used to characterize user generated content associated with gameplay information associated with video games. Exemplary user generated content include video recordings or screenshots from within the video game that pertain to events that have occurred. Corresponding metadata would then be used to describe substantive aspects about the user-generated content such as details about where the recording or screenshot was taken, who was included in the user-generated content, and what objects are found in the user-generated content. The associated metadata would 1) allow users to search among various uploaded user generated content and 2) search within portions of those use-generated content for particular sub-sections of interest. Furthermore, the metadata associated with the user-generated content would allow viewers to experience the same events that were recorded.
- San Mateo CA, US Hu Peng - Orinda CA, US Stephanie Fok - San Francisco CA, US
International Classification:
H04L 29/08 H04L 12/26
Abstract:
The present disclosure describes methods and system for personalizing user experience in a gaming network. In particular, the user experience is personalized based on how users are characterized based on their interactions with the gaming network. By using the characterizations, the users are assigned labels that publicly identify the user experience, interest, and proficiency with various video games. Communities are then established based on users having the same labels. Lastly, user generated content can be characterized and promoted based on the characterizations to the appropriate communities.