Abstract:
One embodiment provides a method, comprising: training, using deep imitation learning, a neural network associated with a predetermined ghosting model to predict player movements for at least one player during at least one sequence in a game; receiving, at an information handling device, tracking data associated with a player movement path for at least one player during the at least one sequence; analyzing, using a processor, the tracking data to determine at least one feature associated with the at least one player at a plurality of predetermined time points during the at least one sequence; and determining, using the predetermined ghosting model and the at least one feature, a ghosted movement path for the at least one player beginning from one of the plurality of predetermined time points. Other aspects are described and claimed.